- Kill
- 48
- +0 negli ultimi 90 giorni
- Perdite
- 17
- +1 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 69%
- ISK distrutti
- 3.42B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 48
- Perdite
- 17
- Indice di pericolo
- 59%
- Colpi finali
- 18
- Punti
- 48
ISK
- Distrutti
- 3.42B
- Persi
- 1.50B
- Bilancio
- +1.92B
- Efficienza ISK
- 69%
Solo
- Kill in solo
- 3
- Percentuale solo
- 6%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 41%
- Attività
- Inattivo
Danni inflitti81.2K
Rapporto danni · 26%
Danni subiti228.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
***Womhole Classification***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*** Входящий *** **Фракция** *Чем Стрелять*
-EM-Exp--Kin-Therm
07% 62% 22% 09% - Angel Cartel Explosive/Kinetic
50% 00% 02% 48% - Blood Raiders EMP/Thermal
02% 01% 79% 18% - Guristas Kinetic/Thermal
00% 00% 70% 30% - Mordu's Legion Kinetic/Thermal
53% 00% 00% 47% - Sansha EMP/Thermal
00% 00% 45% 55% - Serpentis Kinetic/Thermal
47% 04% 07% 42% - Amarr EMP/Thermal
01% 00% 51% 48% - Caldari Kinetic/Thermal
01% 00% 60% 39% - Gallente Kinetic/Thermal
12% 50% 31% 07% - Minmatar Kinetic/Explosive
09% 32% 32% 27% - Drones EMP/Thermal
Tradehubs:
Amarr VIII (Oris) - Emperor Family Academy
Rens VI - Moon 8 - Brutor Tribe Treasury
Hek VIII - Moon 12 - Boundless Creation Factory
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Jita IV - Moon 4 - Caldari Navy Assembly Plant
Meta item Keywords
Compact - Takes less CPU/PowerGrid to fit.
Enduring - it takes less capacitor per cycle.
Scoped - More range than other T1/Meta variants, less than T2
Restrained - If it has a drawback, the drawback is reduced. For example, on Shield Extenders/Armor Plates this means less sig radius/mass addition, and on MWDs it means reduced sig bloom but also less cap penalty - so by extension it's more cap stable than a T1/Compact.
Precise - Better base tracking stats.
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*** Входящий *** **Фракция** *Чем Стрелять*
-EM-Exp--Kin-Therm
07% 62% 22% 09% - Angel Cartel Explosive/Kinetic
50% 00% 02% 48% - Blood Raiders EMP/Thermal
02% 01% 79% 18% - Guristas Kinetic/Thermal
00% 00% 70% 30% - Mordu's Legion Kinetic/Thermal
53% 00% 00% 47% - Sansha EMP/Thermal
00% 00% 45% 55% - Serpentis Kinetic/Thermal
47% 04% 07% 42% - Amarr EMP/Thermal
01% 00% 51% 48% - Caldari Kinetic/Thermal
01% 00% 60% 39% - Gallente Kinetic/Thermal
12% 50% 31% 07% - Minmatar Kinetic/Explosive
09% 32% 32% 27% - Drones EMP/Thermal
Tradehubs:
Amarr VIII (Oris) - Emperor Family Academy
Rens VI - Moon 8 - Brutor Tribe Treasury
Hek VIII - Moon 12 - Boundless Creation Factory
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Jita IV - Moon 4 - Caldari Navy Assembly Plant
Meta item Keywords
Compact - Takes less CPU/PowerGrid to fit.
Enduring - it takes less capacitor per cycle.
Scoped - More range than other T1/Meta variants, less than T2
Restrained - If it has a drawback, the drawback is reduced. For example, on Shield Extenders/Armor Plates this means less sig radius/mass addition, and on MWDs it means reduced sig bloom but also less cap penalty - so by extension it's more cap stable than a T1/Compact.
Precise - Better base tracking stats.