- Kill
- 1471
- +0 negli ultimi 90 giorni
- Perdite
- 109
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 99%
- ISK distrutti
- 1.15T
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1471
- Perdite
- 109
- Indice di pericolo
- 94%
- Colpi finali
- 325
- Punti
- 1471
ISK
- Distrutti
- 1.15T
- Persi
- 14.63B
- Bilancio
- +1.13T
- Efficienza ISK
- 99%
Solo
- Kill in solo
- 157
- Percentuale solo
- 11%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti10.5M
Rapporto danni · 85%
Danni subiti1.9M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Let us live in interesting times.
"Being safe from evil is, in my mind, an uneven tradeoff for the fact that you don't get to be heroes anymore, in that you can just opt out of fighting evil. It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that."
"I can't think of any better experience to have in ANY game of ANY sort than for real people to work together against antisocial activity, selfish people, and other forms of creeping insidious evil, and WIN, and build something lasting and good. To work together and have fun together with types of people they never would have considered worth speaking to otherwise."
http://www.raphkoster.com/gaming/postmortem.shtml
"Being safe from evil is, in my mind, an uneven tradeoff for the fact that you don't get to be heroes anymore, in that you can just opt out of fighting evil. It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that."
"I can't think of any better experience to have in ANY game of ANY sort than for real people to work together against antisocial activity, selfish people, and other forms of creeping insidious evil, and WIN, and build something lasting and good. To work together and have fun together with types of people they never would have considered worth speaking to otherwise."
http://www.raphkoster.com/gaming/postmortem.shtml