- Kills
- 1,471
- +0 in the last 90 days
- Losses
- 109
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.15T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,471
- Losses
- 109
- Danger Ratio
- 94%
- Final Blows
- 325
- Points
- 1,471
ISK
- Destroyed
- 1.15T
- Lost
- 14.63B
- Balance
- +1.13T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 157
- Solo Ratio
- 11%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt10.5M
Damage Ratio · 85%
Damage Taken1.9M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Let us live in interesting times.
"Being safe from evil is, in my mind, an uneven tradeoff for the fact that you don't get to be heroes anymore, in that you can just opt out of fighting evil. It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that."
"I can't think of any better experience to have in ANY game of ANY sort than for real people to work together against antisocial activity, selfish people, and other forms of creeping insidious evil, and WIN, and build something lasting and good. To work together and have fun together with types of people they never would have considered worth speaking to otherwise."
http://www.raphkoster.com/gaming/postmortem.shtml
"Being safe from evil is, in my mind, an uneven tradeoff for the fact that you don't get to be heroes anymore, in that you can just opt out of fighting evil. It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that."
"I can't think of any better experience to have in ANY game of ANY sort than for real people to work together against antisocial activity, selfish people, and other forms of creeping insidious evil, and WIN, and build something lasting and good. To work together and have fun together with types of people they never would have considered worth speaking to otherwise."
http://www.raphkoster.com/gaming/postmortem.shtml