- Kill
- 81
- +0 negli ultimi 90 giorni
- Perdite
- 40
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 68%
- ISK distrutti
- 8.76B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 81
- Perdite
- 40
- Indice di pericolo
- 93%
- Colpi finali
- 11
- Punti
- 37
ISK
- Distrutti
- 8.76B
- Persi
- 4.09B
- Bilancio
- +4.67B
- Efficienza ISK
- 68%
Solo
- Kill in solo
- 6
- Percentuale solo
- 7%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 8%
- Attività
- Inattivo
Danni inflitti367.2K
Rapporto danni · 57%
Danni subiti272.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Ratting Sites
(Faction) Burrow / Drone Collection (lowest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal
Faction Damage to tank Damage to deal
Amarr EM, Thermal EM, Thermal
Angel All Explosive, Kinetic
Blood EM, Thermal EM, Thermal
Caldari Kinetic, Thermal Kinetic, Thermal
Serpentis Kinetic, Thermal Kinetic, Thermal
Gallente Thermal, Kinetic Thermal, Kinetic
Guristas Kinetic, Thermal Kinetic, Thermal
Khanid Kinetic EM, Thermal
Mercenaries All Thermal
Minmatar All Explosive, Kinetic
Mordu's
Sansha Em, Thermal EM, Thermal
-Smallest to Largest Site-
Burrow > Hideaway > Refuge >Den* > Yard** >Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-Hidden > Forsaken > Forlorn
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
https://www.reddit.com/r/Eve/comments/kskhke/does_anyone_have_a_list_of_all_the_special/
(Faction) Burrow / Drone Collection (lowest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal
Faction Damage to tank Damage to deal
Amarr EM, Thermal EM, Thermal
Angel All Explosive, Kinetic
Blood EM, Thermal EM, Thermal
Caldari Kinetic, Thermal Kinetic, Thermal
Serpentis Kinetic, Thermal Kinetic, Thermal
Gallente Thermal, Kinetic Thermal, Kinetic
Guristas Kinetic, Thermal Kinetic, Thermal
Khanid Kinetic EM, Thermal
Mercenaries All Thermal
Minmatar All Explosive, Kinetic
Mordu's
Sansha Em, Thermal EM, Thermal
-Smallest to Largest Site-
Burrow > Hideaway > Refuge >Den* > Yard** >Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-Hidden > Forsaken > Forlorn
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
https://www.reddit.com/r/Eve/comments/kskhke/does_anyone_have_a_list_of_all_the_special/