- Kill
- 1803
- +0 negli ultimi 90 giorni
- Perdite
- 317
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 917.75B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1803
- Perdite
- 317
- Indice di pericolo
- 96%
- Colpi finali
- 297
- Punti
- 1803
ISK
- Distrutti
- 917.75B
- Persi
- 26.56B
- Bilancio
- +891.19B
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 68
- Percentuale solo
- 4%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 14
- Quota perdite NPC
- 4%
- Attività
- Inattivo
Danni inflitti6.7M
Rapporto danni · 69%
Danni subiti3.0M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
150,000,000 = 1 AU Amarr : Radar
300,000,000 = 2 AU Caldari : Gravimetric
450,000,000 = 3 AU Gallente : Magnetometric
600,000,000 = 4 AU Minnmatar : Ladar
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
2,100,000,000 = 14 AU
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
300,000,000 = 2 AU Caldari : Gravimetric
450,000,000 = 3 AU Gallente : Magnetometric
600,000,000 = 4 AU Minnmatar : Ladar
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
2,100,000,000 = 14 AU
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems