- Kills
- 1,803
- +0 in the last 90 days
- Losses
- 317
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 917.75B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,803
- Losses
- 317
- Danger Ratio
- 96%
- Final Blows
- 297
- Points
- 1,803
ISK
- Destroyed
- 917.75B
- Lost
- 26.56B
- Balance
- +891.19B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 68
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 14
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt6.7M
Damage Ratio · 69%
Damage Taken3.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
150,000,000 = 1 AU Amarr : Radar
300,000,000 = 2 AU Caldari : Gravimetric
450,000,000 = 3 AU Gallente : Magnetometric
600,000,000 = 4 AU Minnmatar : Ladar
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
2,100,000,000 = 14 AU
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
300,000,000 = 2 AU Caldari : Gravimetric
450,000,000 = 3 AU Gallente : Magnetometric
600,000,000 = 4 AU Minnmatar : Ladar
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
2,100,000,000 = 14 AU
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems