- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 6
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 6
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 138.4M
- Bilancio
- -138.4M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti21.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Susuas
Place of Birth: Deep Space in the Cargo Hold of a small frigate.
DOB: March 8, 2006 (Career)
Sex: Often
Age: 48
Mining for Life:
Nothing more peaceful then watching a movie and mining and making loads of ISK. Been at it for a while. Not interested in trouble, but can make it if needs be.
Be respectful of others... never know who the other person is, or who they know. An ego through a monitor with a complex could end up in a war you cant sustain in this game. Easier to be nice 1st, and hands on second.
Keep in mind new people are coming to EvE, so their first interaction with you could be what maintains the game, or kills it.
Place of Birth: Deep Space in the Cargo Hold of a small frigate.
DOB: March 8, 2006 (Career)
Sex: Often
Age: 48
Mining for Life:
Nothing more peaceful then watching a movie and mining and making loads of ISK. Been at it for a while. Not interested in trouble, but can make it if needs be.
Be respectful of others... never know who the other person is, or who they know. An ego through a monitor with a complex could end up in a war you cant sustain in this game. Easier to be nice 1st, and hands on second.
Keep in mind new people are coming to EvE, so their first interaction with you could be what maintains the game, or kills it.