- Kills
- 0
- +0 in the last 90 days
- Losses
- 6
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 6
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 138.4M
- Balance
- -138.4M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken21.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Susuas
Place of Birth: Deep Space in the Cargo Hold of a small frigate.
DOB: March 8, 2006 (Career)
Sex: Often
Age: 48
Mining for Life:
Nothing more peaceful then watching a movie and mining and making loads of ISK. Been at it for a while. Not interested in trouble, but can make it if needs be.
Be respectful of others... never know who the other person is, or who they know. An ego through a monitor with a complex could end up in a war you cant sustain in this game. Easier to be nice 1st, and hands on second.
Keep in mind new people are coming to EvE, so their first interaction with you could be what maintains the game, or kills it.
Place of Birth: Deep Space in the Cargo Hold of a small frigate.
DOB: March 8, 2006 (Career)
Sex: Often
Age: 48
Mining for Life:
Nothing more peaceful then watching a movie and mining and making loads of ISK. Been at it for a while. Not interested in trouble, but can make it if needs be.
Be respectful of others... never know who the other person is, or who they know. An ego through a monitor with a complex could end up in a war you cant sustain in this game. Easier to be nice 1st, and hands on second.
Keep in mind new people are coming to EvE, so their first interaction with you could be what maintains the game, or kills it.