- Kill
- 376
- +0 negli ultimi 90 giorni
- Perdite
- 59
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 83%
- ISK distrutti
- 86.38B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 376
- Perdite
- 59
- Indice di pericolo
- 88%
- Colpi finali
- 67
- Punti
- 344
ISK
- Distrutti
- 86.38B
- Persi
- 17.44B
- Bilancio
- +68.94B
- Efficienza ISK
- 83%
Solo
- Kill in solo
- 8
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 12%
- Attività
- Inattivo
Danni inflitti6.8M
Rapporto danni · 82%
Danni subiti1.5M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Strength and honor
Defense types to use ::
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
:: Damage types to use ::
Angel - EM(shields) Explosive(Armor), or
thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields)/Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/
Race / Damage Dealt (EM/Therm/Kin/Explos) / Recommended Damage
Angel Cartel 7% 9% 22% 62% / Exp
Blood Raiders 50% 48% 2% 0% / EM
Guristas Pirates 2% 18% 79% 1% / Kin
Mercenaries 9% 7% 31% 50% / Exp Kin
Mordu's Legion 0% 30% 70% 0% / Kin
Rogue Drones 8% 33% 32% 27% / EM, All
Sansha's Nation 53% 47% 0% 0% / EM
Serpentis 0% 55% 45% 0% / Kin
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-Space Designations
Class 7 (High) A641 B274 B449 B520 D792 D845 N110 S047
Class 8 (Low) A239 C140 C391 J244 N290 N944 R051 U210
Class 9 (Null) C248 E545 K329 K346 S199 V283 Z060 Z142
L005 - c3->c2
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Decent - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment"
Defense types to use ::
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
:: Damage types to use ::
Angel - EM(shields) Explosive(Armor), or
thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields)/Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/
Race / Damage Dealt (EM/Therm/Kin/Explos) / Recommended Damage
Angel Cartel 7% 9% 22% 62% / Exp
Blood Raiders 50% 48% 2% 0% / EM
Guristas Pirates 2% 18% 79% 1% / Kin
Mercenaries 9% 7% 31% 50% / Exp Kin
Mordu's Legion 0% 30% 70% 0% / Kin
Rogue Drones 8% 33% 32% 27% / EM, All
Sansha's Nation 53% 47% 0% 0% / EM
Serpentis 0% 55% 45% 0% / Kin
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
K-Space Designations
Class 7 (High) A641 B274 B449 B520 D792 D845 N110 S047
Class 8 (Low) A239 C140 C391 J244 N290 N944 R051 U210
Class 9 (Null) C248 E545 K329 K346 S199 V283 Z060 Z142
L005 - c3->c2
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Decent - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment"