Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Nessun dato killboard disponibile per questo pilota.
Attività
Cosa vola, dove combatte, le ultime kill e perdite
Bio in gioco
≡√≡
Enemies ------- Hardener to use ------ Damage type to use
-------------------------------------------------------
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) -- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ------ All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Caldari. -------- Kinetic/Thermal ------------ EM
Amarr. --------- EM/Thermal --------------- EM
Faction: Easiest to Hardest
Hideaway*
Burrow
Refuge
Den*
Yard
Rally Point*
Port
Hub*
Haven
Sanctum (Low and null sec)
difficulty: standard > hidden > forsaken > forlorn
NPC Damage types
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and therm
Ammatar Navy: EM and therm
Blood: EM and therm
Caldari Navy: Kin and therm
Centii: EM and therm
Coreli: Kin and therm
Corpii: EM and therm
Domination: All types, mostly kin and expl
Gallente Navy: EM and therm
Gist: All types, mostly kin and exp
Gurista: Kin and therm
Khanid: EM and therm
Mercenary: All type.
Mordus: Kin and therm
Odamian: Kin and therm
Pith: Kin and therm
Rogue drones: All types.
Republic fleet: All types, mostly kin and exp
Sansha: EM and therm
Serpentis: Kin and therm
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Therm
Mordus - Therm & Kinetic
Blood - EM & Therm
Sansha - EM & Therm
Angel - Explosive
Mercenary - Therm
Corpum - EM
Seven(Zazzmatazz) - Therm
Enemies ------- Hardener to use ------ Damage type to use
-------------------------------------------------------
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) -- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ------ All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Caldari. -------- Kinetic/Thermal ------------ EM
Amarr. --------- EM/Thermal --------------- EM
Faction: Easiest to Hardest
Hideaway*
Burrow
Refuge
Den*
Yard
Rally Point*
Port
Hub*
Haven
Sanctum (Low and null sec)
difficulty: standard > hidden > forsaken > forlorn
NPC Damage types
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and therm
Ammatar Navy: EM and therm
Blood: EM and therm
Caldari Navy: Kin and therm
Centii: EM and therm
Coreli: Kin and therm
Corpii: EM and therm
Domination: All types, mostly kin and expl
Gallente Navy: EM and therm
Gist: All types, mostly kin and exp
Gurista: Kin and therm
Khanid: EM and therm
Mercenary: All type.
Mordus: Kin and therm
Odamian: Kin and therm
Pith: Kin and therm
Rogue drones: All types.
Republic fleet: All types, mostly kin and exp
Sansha: EM and therm
Serpentis: Kin and therm
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Therm
Mordus - Therm & Kinetic
Blood - EM & Therm
Sansha - EM & Therm
Angel - Explosive
Mercenary - Therm
Corpum - EM
Seven(Zazzmatazz) - Therm