- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 45
- Losses
- 59
- Efficiency
- 43%
- Danger Ratio
- 93%
ISK
- Destroyed
- 13.94B
- Lost
- 5.81B
- ISK Efficiency
- 71%
- Balance
- +8.12B
Solo
- Solo Kills
- 1
- Solo Ratio
- 2%
- Final Blows
- 3
- Points
- 45
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 7%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt1.6M
Damage Taken499.5K
Damage Ratio77%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Old Dominion EngineeringSince Tuesday, 13 January 20260 Kills0 Losses
Hyena CollectiveSince Saturday, 3 January 20260 Kills0 Losses
The Deep NestSince Wednesday, 3 December 20250 Kills1 Losses
University of CailleSince Wednesday, 3 December 20250 Kills0 Losses
Old Dominion EngineeringSince Saturday, 9 October 20210 Kills4 Losses
University of CailleSince Friday, 8 October 20210 Kills0 Losses
Old Dominion EngineeringSince Sunday, 11 March 20180 Kills7 Losses
AliastraSince Wednesday, 3 January 20180 Kills0 Losses
Triplanetary DevelopmentSince Monday, 21 November 20160 Kills4 Losses
AliastraSince Monday, 21 November 20160 Kills0 Losses
Old Dominion EngineeringSince Friday, 6 June 20143 Kills11 Losses
AliastraSince Monday, 2 June 20140 Kills0 Losses
The Dutch East India CompanySince Friday, 11 April 20140 Kills0 Losses
Jellyneers ACESince Saturday, 11 January 20140 Kills0 Losses
Old Dominion EngineeringSince Friday, 3 January 20140 Kills0 Losses
AliastraSince Thursday, 2 January 20140 Kills0 Losses
StarFleet EnterprisesSince Friday, 25 October 20130 Kills4 Losses
Old Dominion EngineeringSince Monday, 5 November 20120 Kills1 Losses
SKULLDOGSSince Friday, 3 December 20102 Kills7 Losses
Old Dominion EngineeringSince Wednesday, 11 April 200740 Kills21 Losses
AliastraSince Tuesday, 10 April 20070 Kills0 Losses
Keepers Of The LightSince Wednesday, 13 December 20060 Kills0 Losses
AliastraSince Wednesday, 13 December 20060 Kills0 Losses
7th SenseSince Tuesday, 17 October 20060 Kills0 Losses
Voices of AuthoritySince Sunday, 23 July 20060 Kills0 Losses
University of CailleSince Wednesday, 28 June 20060 Kills0 Losses
In-game bio
≡√≡
Enemies ------- Hardener to use ------ Damage type to use
-------------------------------------------------------
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) -- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ------ All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Caldari. -------- Kinetic/Thermal ------------ EM
Amarr. --------- EM/Thermal --------------- EM
Faction: Easiest to Hardest
Hideaway*
Burrow
Refuge
Den*
Yard
Rally Point*
Port
Hub*
Haven
Sanctum (Low and null sec)
difficulty: standard > hidden > forsaken > forlorn
NPC Damage types
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and therm
Ammatar Navy: EM and therm
Blood: EM and therm
Caldari Navy: Kin and therm
Centii: EM and therm
Coreli: Kin and therm
Corpii: EM and therm
Domination: All types, mostly kin and expl
Gallente Navy: EM and therm
Gist: All types, mostly kin and exp
Gurista: Kin and therm
Khanid: EM and therm
Mercenary: All type.
Mordus: Kin and therm
Odamian: Kin and therm
Pith: Kin and therm
Rogue drones: All types.
Republic fleet: All types, mostly kin and exp
Sansha: EM and therm
Serpentis: Kin and therm
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Therm
Mordus - Therm & Kinetic
Blood - EM & Therm
Sansha - EM & Therm
Angel - Explosive
Mercenary - Therm
Corpum - EM
Seven(Zazzmatazz) - Therm
Enemies ------- Hardener to use ------ Damage type to use
-------------------------------------------------------
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) -- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ------ All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Caldari. -------- Kinetic/Thermal ------------ EM
Amarr. --------- EM/Thermal --------------- EM
Faction: Easiest to Hardest
Hideaway*
Burrow
Refuge
Den*
Yard
Rally Point*
Port
Hub*
Haven
Sanctum (Low and null sec)
difficulty: standard > hidden > forsaken > forlorn
NPC Damage types
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and therm
Ammatar Navy: EM and therm
Blood: EM and therm
Caldari Navy: Kin and therm
Centii: EM and therm
Coreli: Kin and therm
Corpii: EM and therm
Domination: All types, mostly kin and expl
Gallente Navy: EM and therm
Gist: All types, mostly kin and exp
Gurista: Kin and therm
Khanid: EM and therm
Mercenary: All type.
Mordus: Kin and therm
Odamian: Kin and therm
Pith: Kin and therm
Rogue drones: All types.
Republic fleet: All types, mostly kin and exp
Sansha: EM and therm
Serpentis: Kin and therm
Main Damage types to use on npc factions:
Guristas - Kinetic
Serpentis - Therm
Mordus - Therm & Kinetic
Blood - EM & Therm
Sansha - EM & Therm
Angel - Explosive
Mercenary - Therm
Corpum - EM
Seven(Zazzmatazz) - Therm