- Kill
- 29
- +0 negli ultimi 90 giorni
- Perdite
- 9
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 89%
- ISK distrutti
- 6.41B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 29
- Perdite
- 9
- Indice di pericolo
- 100%
- Colpi finali
- 4
- Punti
- 29
ISK
- Distrutti
- 6.41B
- Persi
- 823.5M
- Bilancio
- +5.58B
- Efficienza ISK
- 89%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti386.8K
Rapporto danni · 84%
Danni subiti73.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
(escape chance) = [(align_time/local_spike + iertia_modifier)*(warp_jammers_he_has - warp_core_stab_i_has)² / oh_shit^amount_of_fucking_lag]^2 where oh_shit is a constant.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
(escape chance) = [(align_time/local_spike + iertia_modifier)*(warp_jammers_he_has - warp_core_stab_i_has)² / oh_shit^amount_of_fucking_lag]^2 where oh_shit is a constant.