- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 4.40
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 29
- Losses
- 9
- Efficiency
- 76%
- Danger Ratio
- 100%
ISK
- Destroyed
- 6.41B
- Lost
- 823.5M
- ISK Efficiency
- 89%
- Balance
- +5.58B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 4
- Points
- 29
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt386.8K
Damage Taken73.1K
Damage Ratio84%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Unorthodox OperationsSince Tuesday, 12 August 20140 Kills0 Losses
Caldari ProvisionsSince Tuesday, 12 August 20140 Kills0 Losses
Unorthodox InsurgencySince Sunday, 1 September 20130 Kills0 Losses
Caldari ProvisionsSince Sunday, 28 July 20130 Kills0 Losses
Open University of Celestial HardshipSince Sunday, 26 May 20130 Kills0 Losses
Unorthodox OperationsSince Thursday, 6 October 201119 Kills7 Losses
Misfits of EveSince Saturday, 10 September 20110 Kills0 Losses
Project EradicationSince Sunday, 19 June 20110 Kills0 Losses
Caldari ProvisionsSince Sunday, 19 June 20110 Kills0 Losses
We Mine for FoodSince Saturday, 21 June 20089 Kills1 Losses
State War AcademySince Thursday, 12 June 20080 Kills0 Losses
In-game bio
Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
(escape chance) = [(align_time/local_spike + iertia_modifier)*(warp_jammers_he_has - warp_core_stab_i_has)\xb2 / oh_shit^amount_of_fucking_lag]^2 where oh_shit is a constant.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
(escape chance) = [(align_time/local_spike + iertia_modifier)*(warp_jammers_he_has - warp_core_stab_i_has)\xb2 / oh_shit^amount_of_fucking_lag]^2 where oh_shit is a constant.