- Kill
- 1221
- +0 negli ultimi 90 giorni
- Perdite
- 87
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 99%
- ISK distrutti
- 875.40B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1221
- Perdite
- 87
- Indice di pericolo
- 100%
- Colpi finali
- 75
- Punti
- 1221
ISK
- Distrutti
- 875.40B
- Persi
- 5.35B
- Bilancio
- +870.05B
- Efficienza ISK
- 99%
Solo
- Kill in solo
- 11
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti8.7M
Rapporto danni · 89%
Danni subiti1.1M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Damage done by NPCs
- Angel Cartel: All types, although mostly kinetic and explosive
- Amarr Navy: EM and thermal.
- Ammatar Navy: EM and thermal.
- Blood Raiders: EM and thermal.
- Caldari Navy: Kinetic and thermal.
- Gallente Navy: Kinetic and thermal.
- Guristas: Kinetic and thermal.
- Khanid: EM and thermal.
- Mercenary: All types.
- Mordu's Legion: Kinetic and thermal.
- Rogue Drones: All types.
- Sansha: EM and thermal.
- Serpentis: Kinetic and thermal.
Best damage to do to NPCs
- Guristas - Kinetic
- Serpentis - Thermal or Kinetic
- Mordu's Legion - Thermal or Kinetic
- Blood Raiders - EM or Thermal
- Sansha - EM or Thermal
- Angel Cartel - Explosive
- Mercenary - Thermal
* Players with -2.0 or worse will be attacked in 1.0 systems
* Players with -2.5 or worse will be attacked in 0.9 systems
* Players with -3.0 or worse will be attacked in 0.8 systems
* Players with -3.5 or worse will be attacked in 0.7 systems
* Players with -4.0 or worse will be attacked in 0.6 systems
* Players with -4.5 or worse will be attacked in 0.5 systems
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 750,000,000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000
- Angel Cartel: All types, although mostly kinetic and explosive
- Amarr Navy: EM and thermal.
- Ammatar Navy: EM and thermal.
- Blood Raiders: EM and thermal.
- Caldari Navy: Kinetic and thermal.
- Gallente Navy: Kinetic and thermal.
- Guristas: Kinetic and thermal.
- Khanid: EM and thermal.
- Mercenary: All types.
- Mordu's Legion: Kinetic and thermal.
- Rogue Drones: All types.
- Sansha: EM and thermal.
- Serpentis: Kinetic and thermal.
Best damage to do to NPCs
- Guristas - Kinetic
- Serpentis - Thermal or Kinetic
- Mordu's Legion - Thermal or Kinetic
- Blood Raiders - EM or Thermal
- Sansha - EM or Thermal
- Angel Cartel - Explosive
- Mercenary - Thermal
* Players with -2.0 or worse will be attacked in 1.0 systems
* Players with -2.5 or worse will be attacked in 0.9 systems
* Players with -3.0 or worse will be attacked in 0.8 systems
* Players with -3.5 or worse will be attacked in 0.7 systems
* Players with -4.0 or worse will be attacked in 0.6 systems
* Players with -4.5 or worse will be attacked in 0.5 systems
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 750,000,000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000