- Kills
- 1,221
- +0 in the last 90 days
- Losses
- 87
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 875.40B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,221
- Losses
- 87
- Danger Ratio
- 100%
- Final Blows
- 75
- Points
- 1,221
ISK
- Destroyed
- 875.40B
- Lost
- 5.35B
- Balance
- +870.05B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 11
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt8.7M
Damage Ratio · 89%
Damage Taken1.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage done by NPCs
- Angel Cartel: All types, although mostly kinetic and explosive
- Amarr Navy: EM and thermal.
- Ammatar Navy: EM and thermal.
- Blood Raiders: EM and thermal.
- Caldari Navy: Kinetic and thermal.
- Gallente Navy: Kinetic and thermal.
- Guristas: Kinetic and thermal.
- Khanid: EM and thermal.
- Mercenary: All types.
- Mordu's Legion: Kinetic and thermal.
- Rogue Drones: All types.
- Sansha: EM and thermal.
- Serpentis: Kinetic and thermal.
Best damage to do to NPCs
- Guristas - Kinetic
- Serpentis - Thermal or Kinetic
- Mordu's Legion - Thermal or Kinetic
- Blood Raiders - EM or Thermal
- Sansha - EM or Thermal
- Angel Cartel - Explosive
- Mercenary - Thermal
* Players with -2.0 or worse will be attacked in 1.0 systems
* Players with -2.5 or worse will be attacked in 0.9 systems
* Players with -3.0 or worse will be attacked in 0.8 systems
* Players with -3.5 or worse will be attacked in 0.7 systems
* Players with -4.0 or worse will be attacked in 0.6 systems
* Players with -4.5 or worse will be attacked in 0.5 systems
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 750,000,000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000
- Angel Cartel: All types, although mostly kinetic and explosive
- Amarr Navy: EM and thermal.
- Ammatar Navy: EM and thermal.
- Blood Raiders: EM and thermal.
- Caldari Navy: Kinetic and thermal.
- Gallente Navy: Kinetic and thermal.
- Guristas: Kinetic and thermal.
- Khanid: EM and thermal.
- Mercenary: All types.
- Mordu's Legion: Kinetic and thermal.
- Rogue Drones: All types.
- Sansha: EM and thermal.
- Serpentis: Kinetic and thermal.
Best damage to do to NPCs
- Guristas - Kinetic
- Serpentis - Thermal or Kinetic
- Mordu's Legion - Thermal or Kinetic
- Blood Raiders - EM or Thermal
- Sansha - EM or Thermal
- Angel Cartel - Explosive
- Mercenary - Thermal
* Players with -2.0 or worse will be attacked in 1.0 systems
* Players with -2.5 or worse will be attacked in 0.9 systems
* Players with -3.0 or worse will be attacked in 0.8 systems
* Players with -3.5 or worse will be attacked in 0.7 systems
* Players with -4.0 or worse will be attacked in 0.6 systems
* Players with -4.5 or worse will be attacked in 0.5 systems
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 750,000,000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000