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marigod2.40
Pilota

marigod

MinmatarSebiestor
Killboard
Kill
2046
+0 negli ultimi 90 giorni
Perdite
71
+0 negli ultimi 90 giorni
97%
Efficienza
Efficienza ISK 99%
ISK distrutti
615.62B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
2046
Perdite
71
Indice di pericolo
96%
Colpi finali
208
Punti
2046

ISK

Distrutti
615.62B
Persi
7.89B
Bilancio
+607.73B
Efficienza ISK
99%

Solo

Kill in solo
44
Percentuale solo
2%
Kill medie/giorno
—

Altro

Perdite contro NPC
3
Quota perdite NPC
4%
Attività
Inattivo
Danni inflitti13.6M
Rapporto danni · 95%
Danni subiti647.8K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

I remember when:

There was such a thing as super safe spots.

Ceptors could fit 10mn MWDs.

There was no such thing as a "nano gang" and roaming gangs consisted of battleships, and lots of them.

There was no tech II ammo.

Missles actually worked and did full damage IF they could catch their target. Torps went more then 3 feet.

There were no capital ships and no such thing as a POS.

You could only warp to things at 15k, spending days making insta bookmarks before going anywhere in 0.0 and being limited to where you had bookmarks was standard.

A safe spot was REALLY a safe spot, so long as it was not made between two gates.

There were no warp bubbles or intradictors.

Stations were taken by a fleet of battleships in a relativly short time.

Mines.