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marigod2.40
Pilot

marigod

MinmatarSebiestor
Killboard
Kills
2,046
+0 in the last 90 days
Losses
71
+0 in the last 90 days
97%
Efficiency
ISK Efficiency 99%
ISK destroyed
615.62B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
2,046
Losses
71
Danger Ratio
96%
Final Blows
208
Points
2,046

ISK

Destroyed
615.62B
Lost
7.89B
Balance
+607.73B
ISK Efficiency
99%

Solo

Solo Kills
44
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
4%
Activity
Inactive
Damage Dealt13.6M
Damage Ratio · 95%
Damage Taken647.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

I remember when:

There was such a thing as super safe spots.

Ceptors could fit 10mn MWDs.

There was no such thing as a "nano gang" and roaming gangs consisted of battleships, and lots of them.

There was no tech II ammo.

Missles actually worked and did full damage IF they could catch their target. Torps went more then 3 feet.

There were no capital ships and no such thing as a POS.

You could only warp to things at 15k, spending days making insta bookmarks before going anywhere in 0.0 and being limited to where you had bookmarks was standard.

A safe spot was REALLY a safe spot, so long as it was not made between two gates.

There were no warp bubbles or intradictors.

Stations were taken by a fleet of battleships in a relativly short time.

Mines.