- Kill
- 886
- +0 negli ultimi 90 giorni
- Perdite
- 67
- +2 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 99%
- ISK distrutti
- 844.65B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 886
- Perdite
- 67
- Indice di pericolo
- 90%
- Colpi finali
- 104
- Punti
- 790
ISK
- Distrutti
- 844.65B
- Persi
- 9.07B
- Bilancio
- +835.58B
- Efficienza ISK
- 99%
Solo
- Kill in solo
- 18
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 7
- Quota perdite NPC
- 10%
- Attività
- Inattivo
Danni inflitti11.5M
Rapporto danni · 70%
Danni subiti4.9M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Sry what did you say? I don´t speek dead!
YAAARRRRRR!!!!!!
Vive la liberté!
Yoohoooo......
Und ne Buddel voll Rum!!
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
▬▬▬
- Jammers -
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
** Damage types ***
Angel - All - primarily explosive & kinetic
Amarr Navy - EM & Thermal
Blood Raider - EM & Thermal
Caldary navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & Thermal
Mercenary - EM & Thermal & Kin
Mordus - Kineti
** Scan types ***
Gravimetric = Versteckte Miningbelts
Magnometric = Cans, Analyzer/Salvager
Radar = Cans, Codebreaker
Ladar = Gas Clouds
-Smallest to Largest Site
1 2 3 4 5 6
7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
1 2 3
Hidden > Forsaken > Forlorn
YAAARRRRRR!!!!!!
Vive la liberté!
Yoohoooo......
Und ne Buddel voll Rum!!
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
▬▬▬
- Jammers -
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
** Damage types ***
Angel - All - primarily explosive & kinetic
Amarr Navy - EM & Thermal
Blood Raider - EM & Thermal
Caldary navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & Thermal
Mercenary - EM & Thermal & Kin
Mordus - Kineti
** Scan types ***
Gravimetric = Versteckte Miningbelts
Magnometric = Cans, Analyzer/Salvager
Radar = Cans, Codebreaker
Ladar = Gas Clouds
-Smallest to Largest Site
1 2 3 4 5 6
7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
1 2 3
Hidden > Forsaken > Forlorn