- Kills
- 886
- +0 in the last 90 days
- Losses
- 67
- +2 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 844.65B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 886
- Losses
- 67
- Danger Ratio
- 90%
- Final Blows
- 104
- Points
- 790
ISK
- Destroyed
- 844.65B
- Lost
- 9.07B
- Balance
- +835.58B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 18
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt11.5M
Damage Ratio · 70%
Damage Taken4.9M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Sry what did you say? I don´t speek dead!
YAAARRRRRR!!!!!!
Vive la liberté!
Yoohoooo......
Und ne Buddel voll Rum!!
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
▬▬▬
- Jammers -
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
** Damage types ***
Angel - All - primarily explosive & kinetic
Amarr Navy - EM & Thermal
Blood Raider - EM & Thermal
Caldary navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & Thermal
Mercenary - EM & Thermal & Kin
Mordus - Kineti
** Scan types ***
Gravimetric = Versteckte Miningbelts
Magnometric = Cans, Analyzer/Salvager
Radar = Cans, Codebreaker
Ladar = Gas Clouds
-Smallest to Largest Site
1 2 3 4 5 6
7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
1 2 3
Hidden > Forsaken > Forlorn
YAAARRRRRR!!!!!!
Vive la liberté!
Yoohoooo......
Und ne Buddel voll Rum!!
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
▬▬▬
- Jammers -
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
** Damage types ***
Angel - All - primarily explosive & kinetic
Amarr Navy - EM & Thermal
Blood Raider - EM & Thermal
Caldary navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & Thermal
Mercenary - EM & Thermal & Kin
Mordus - Kineti
** Scan types ***
Gravimetric = Versteckte Miningbelts
Magnometric = Cans, Analyzer/Salvager
Radar = Cans, Codebreaker
Ladar = Gas Clouds
-Smallest to Largest Site
1 2 3 4 5 6
7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
1 2 3
Hidden > Forsaken > Forlorn