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Mcq3965.00
Pilota

Mcq396

GallenteJin-Mei
Killboard
Kill
253
+0 negli ultimi 90 giorni
Perdite
36
+0 negli ultimi 90 giorni
88%
Efficienza
Efficienza ISK 80%
ISK distrutti
57.76B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
253
Perdite
36
Indice di pericolo
83%
Colpi finali
111
Punti
253

ISK

Distrutti
57.76B
Persi
14.53B
Bilancio
+43.23B
Efficienza ISK
80%

Solo

Kill in solo
65
Percentuale solo
26%
Kill medie/giorno
—

Altro

Perdite contro NPC
6
Quota perdite NPC
17%
Attività
Inattivo
Danni inflitti30.0M
Rapporto danni · 99%
Danni subiti318.2K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco


GENERAL
fillaments and damage:
exotic = scourge/vespas
firestorm= inferno/hammers
electric = mjolinir/infiltrators
gamma = nova/valkyries
dark = explosive overall, thermal for overminds (ship damage bonus > all)
best drones - t2/faction/augs:
t2 for all. faction if u cant t2. augs on ephialtes.
faction have better tracking and tank but less dps than t2 due to the drone spec skill.
augs have more on-paper dps, but less actual dps than t2 due to split damage and weather hole (in t3 and up).

good BPC to produce/sell/invent
vedmak, drekavac, leshak, all veles, iki, zarmazd
Loot per (cruiser) tier, per run
t1: 5mil t2: 10mil t3: 20mil t4: 40mil t5: 100mil
Abyss vs EC (Emerging Conduits)
t3 abyss = single ship EC
MTU vs Bio-cache only
t1-t2: bio only
t3: user's choice, as long as you don't have to wait for the MTU
t4-t5: loot all
loot (plasmids) in different fillaments
exotic: webs and scram/dis
electrical: batteries, and neut/nos
fire: amor plates and reppers
gamma: shield ext


W-Space Designations
C1 H121 P060 Q317 V301 Y790 Z647 Z971 E004
C2 C125 D364 D382 G024 I182 N766 R943 L005
C3 C247 L477 M267 N968 O477 O883 X702 Z006
C4 E175 M609 O128 T405 X877 Y683 Z457 M001
C5 H296 H900 L614 M555 N062 N432 N770 V911 C008
C6 A982 B041 R474 S804 U319 U574 V753 W237 G008
C13 (shattered) A009

K-Space Designations
HS A641 B274 B449 B520 D792 D845 N110 S047 Q063
LS A239 C140 C391 J244 N290 N944 R051 U210 V898
NS C248 E545 K329 K346 S199 V283 Z060 Z142 Q003 E587
Thera F135 F353 L031 M164 T458

not yet begun > 24 hr
beginning to decay 24 to 4 hr
reaching the end < 4 hr


FORSAKEN, HIDDEN and FORLORN.
(Faction) Burrow / Drone Collection (easiest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)