- Kills
- 253
- +0 in the last 90 days
- Losses
- 36
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 80%
- ISK destroyed
- 57.76B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 253
- Losses
- 36
- Danger Ratio
- 83%
- Final Blows
- 111
- Points
- 253
ISK
- Destroyed
- 57.76B
- Lost
- 14.53B
- Balance
- +43.23B
- ISK Efficiency
- 80%
Solo
- Solo Kills
- 65
- Solo Ratio
- 26%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt30.0M
Damage Ratio · 99%
Damage Taken318.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
GENERAL
fillaments and damage:
exotic = scourge/vespas
firestorm= inferno/hammers
electric = mjolinir/infiltrators
gamma = nova/valkyries
dark = explosive overall, thermal for overminds (ship damage bonus > all)
best drones - t2/faction/augs:
t2 for all. faction if u cant t2. augs on ephialtes.
faction have better tracking and tank but less dps than t2 due to the drone spec skill.
augs have more on-paper dps, but less actual dps than t2 due to split damage and weather hole (in t3 and up).
good BPC to produce/sell/invent
vedmak, drekavac, leshak, all veles, iki, zarmazd
Loot per (cruiser) tier, per run
t1: 5mil t2: 10mil t3: 20mil t4: 40mil t5: 100mil
Abyss vs EC (Emerging Conduits)
t3 abyss = single ship EC
MTU vs Bio-cache only
t1-t2: bio only
t3: user's choice, as long as you don't have to wait for the MTU
t4-t5: loot all
loot (plasmids) in different fillaments
exotic: webs and scram/dis
electrical: batteries, and neut/nos
fire: amor plates and reppers
gamma: shield ext
W-Space Designations
C1 H121 P060 Q317 V301 Y790 Z647 Z971 E004
C2 C125 D364 D382 G024 I182 N766 R943 L005
C3 C247 L477 M267 N968 O477 O883 X702 Z006
C4 E175 M609 O128 T405 X877 Y683 Z457 M001
C5 H296 H900 L614 M555 N062 N432 N770 V911 C008
C6 A982 B041 R474 S804 U319 U574 V753 W237 G008
C13 (shattered) A009
K-Space Designations
HS A641 B274 B449 B520 D792 D845 N110 S047 Q063
LS A239 C140 C391 J244 N290 N944 R051 U210 V898
NS C248 E545 K329 K346 S199 V283 Z060 Z142 Q003 E587
Thera F135 F353 L031 M164 T458
not yet begun > 24 hr
beginning to decay 24 to 4 hr
reaching the end < 4 hr
FORSAKEN, HIDDEN and FORLORN.
(Faction) Burrow / Drone Collection (easiest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)