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Accumulor0.20
Pilota

Accumulor

AmarrAmarr
Killboard
Kill
143
+0 negli ultimi 90 giorni
Perdite
3
+0 negli ultimi 90 giorni
98%
Efficienza
Efficienza ISK 91%
ISK distrutti
26.08B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
143
Perdite
3
Indice di pericolo
100%
Colpi finali
24
Punti
143

ISK

Distrutti
26.08B
Persi
2.56B
Bilancio
+23.52B
Efficienza ISK
91%

Solo

Kill in solo
9
Percentuale solo
6%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti10.1M
Rapporto danni · 100%
Danni subiti3.3K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

usefull info:

*** Defend against ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Mercenaries - Kinetic / Thermal (commander - EM / Thermal)

*** Attack with ***
Guristas (Caldari) - Kinetic
Serpentis (Gallente) - Thermal
Mordus (Amarr) - Thermal & Kinetic
Blood (Amarr) - Thermal
Sansha (Amarr) - Thermal
Angel (Minmatar) - Explosive
Mercenary - Thermal

*** Targeting systems ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

*** ECM ***
Minmatar - Inverter
Caldari - Destabilizer
Gallente - Ion
Amarr - White

*** Stacking Penalty ***
Damage / Range / Tracking Modules:
First 100%
Second 95,44%
Third 67,99%
Fourth 35,57%

ROF Modules:
First 100%
Second 77.58%
Third 46.55%
Fourth 5.71%

Armor Hardener Modules / Weapon Disruption
First 100%
Second 43,45%
Third 16,13%
Fourth 5,71%

*** Scanning ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)

*** Clearing EVE Cache ***
Delete everything in the cache
folder except prefs.ini and
the
settings folder, or rename the
whole cache folder to
something
like "oldcache" then let EVE rebuild
it and copy the prefs.ini
and setting folder back into the
new one.

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

*** Agent LP reward Offers ***
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships

*** Security status: Empire restrictions ***
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.