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Barrier Solo5.00
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Barrier Solo

GallenteIntaki
Killboard
Kill
3
+0 negli ultimi 90 giorni
Perdite
30
+0 negli ultimi 90 giorni
9%
Efficienza
Efficienza ISK 1%
ISK distrutti
133.9M
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
3
Perdite
30
Indice di pericolo
100%
Colpi finali
3
Punti
3

ISK

Distrutti
133.9M
Persi
26.60B
Bilancio
-26.47B
Efficienza ISK
1%

Solo

Kill in solo
3
Percentuale solo
100%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti3.9K
Rapporto danni · 0%
Danni subiti1.1M

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

PRINCIPLES OF WAR

SELECTION AND MAINTENANCE OF THE AIM
MAINTENANCE OF MORALE
OFFENSIVE ACTION
SURPRISE
CONCENTRATION OF FORCE
ECONOMY OF EFFORT
SECURITY
FLEXIBILITY
COOPERATION
SUSTAINABILITY

CORE FUNCTIONS

FIND
FIX
STRIKE
EXPLOIT

FUNCTIONS IN COMBAT

COMMAND
MANOEUVRE
FIREPOWER
PROTECTION
INFORMATION AND INTELLIGENCE
COMBAT SERVICE SUPPORT

TEN COMMANDMENTS OF MANOEUVRE WARFARE

1. FOCUS ON THE ENEMY NOT THE GROUND
2. ACT MORE QUICKLY THAN THE ENEMY CAN REACT AND
GENERATE TEMPO
3. USE MISSION COMMAND ALWAYS DESIGNATING A MAIN
EFFORT
4. AVOID ENEMY STRENGTH - ATTACK ENEMY WEAKNESS
5. EXPLOIT TACTICAL OPPORTUNITIES - RECCE PULL
6. USE RESERVES TO REINFORCE SUCCESS NOT FAILURE
7. BE UNPREDICTABLE - TREAT ALL SITUATIONS AS
UNIQUE
8. SUPPORT MOVEMENT BY FIRE - MANOEUVRE
9. COMMAND FROM THE FRONT FROM WHERE YOU CAN
BEST ASSIST THE MAIN EFFORT
10. ACT BOLDLY AND DECISIVELY

PRINCIPLES OF MISSION COMMAND

UNITY OF EFFORT
DECENTRALISATION
TRUST
MUTUAL UNDERSTANDING
TIMELY AND EFFECTIVE DECISION MAKING

SEVEN QUESTIONS

1. WHAT ARE THE ENEMY DOING AND HOW ARE THEY
GOING TO DO IT?
2. WHAT HAVE I BEEN TOLD TO DO AND WHY?
3. WHAT EFFECTS DO I WANT TO HAVE ON THE ENEMY
AND WHAT DIRECTION MUST I GIVE TO DEVELOP MY PLAN?
4. WHERE CAN I BEST ACCOMPLISH EACH ACTION/EFFECT?
5. WHAT RESOURCES DO I NEED TO ACCOMPLISH EACH
ACTION/EFFECT?
6. WHEN WHERE DO THE ACTIONS TAKE PLACE IN
RELATION TO EACH OTHER?
7. WHAT CONTROL MEASURES DO I NEED TO IMPOSE?

PRINCIPLES OF OFFENCE

SURPRISE
SECURITY
KEY TERRAIN
FIRE SUPERIORITY
EXPLOIT MANOEUVRE
EXPLOIT SUCCESS
COMBAT POWER
SIMPLICITY

PRINCIPLES OF DEFENCE

OFFENSIVE ACTION
ALL ROUND DEFENCE
DEPTH
MUTUAL SUPPORT
CONCEALMENT
DECEPTION
STRIKING FORCE