Pilota
Oovebei
GallenteIntaki
- Kill
- 247
- +0 negli ultimi 90 giorni
- Perdite
- 22
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 90%
- ISK distrutti
- 12.64B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 247
- Perdite
- 22
- Indice di pericolo
- 100%
- Colpi finali
- 4
- Punti
- 247
ISK
- Distrutti
- 12.64B
- Persi
- 1.35B
- Bilancio
- +11.29B
- Efficienza ISK
- 90%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti73.9K
Rapporto danni · 27%
Danni subiti201.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Green and proud - people who know me will know what that means, if not you should have been around quite a few years ago!
I keep the Caldari fleet yards in business :)
*** Damage types ***
Angel - Kinetic/Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 or above systems
* Players with -3.0 or worse cannot enter 0.8 or above systems
* Players with -3.5 or worse cannot enter 0.7 or above systems
* Players with -4.0 or worse cannot enter 0.6 or above systems
* Players with -4.5 or worse cannot enter 0.5 or above systems
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effective
I keep the Caldari fleet yards in business :)
*** Damage types ***
Angel - Kinetic/Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 or above systems
* Players with -3.0 or worse cannot enter 0.8 or above systems
* Players with -3.5 or worse cannot enter 0.7 or above systems
* Players with -4.0 or worse cannot enter 0.6 or above systems
* Players with -4.5 or worse cannot enter 0.5 or above systems
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effective