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Kills
247
+0 in the last 90 days
Losses
22
+0 in the last 90 days
92%
Efficiency
ISK Efficiency 90%
ISK destroyed
12.64B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
247
Losses
22
Danger Ratio
100%
Final Blows
4
Points
247

ISK

Destroyed
12.64B
Lost
1.35B
Balance
+11.29B
ISK Efficiency
90%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt73.9K
Damage Ratio · 27%
Damage Taken201.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Green and proud - people who know me will know what that means, if not you should have been around quite a few years ago!

I keep the Caldari fleet yards in business :)

*** Damage types ***
Angel - Kinetic/Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal

Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 or above systems
* Players with -3.0 or worse cannot enter 0.8 or above systems
* Players with -3.5 or worse cannot enter 0.7 or above systems
* Players with -4.0 or worse cannot enter 0.6 or above systems
* Players with -4.5 or worse cannot enter 0.5 or above systems

Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effective