Pilot
Oovebei
GallenteIntaki
- Kills
- 247
- +0 in the last 90 days
- Losses
- 22
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 90%
- ISK destroyed
- 12.64B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 247
- Losses
- 22
- Danger Ratio
- 100%
- Final Blows
- 4
- Points
- 247
ISK
- Destroyed
- 12.64B
- Lost
- 1.35B
- Balance
- +11.29B
- ISK Efficiency
- 90%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt73.9K
Damage Ratio · 27%
Damage Taken201.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Green and proud - people who know me will know what that means, if not you should have been around quite a few years ago!
I keep the Caldari fleet yards in business :)
*** Damage types ***
Angel - Kinetic/Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 or above systems
* Players with -3.0 or worse cannot enter 0.8 or above systems
* Players with -3.5 or worse cannot enter 0.7 or above systems
* Players with -4.0 or worse cannot enter 0.6 or above systems
* Players with -4.5 or worse cannot enter 0.5 or above systems
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effective
I keep the Caldari fleet yards in business :)
*** Damage types ***
Angel - Kinetic/Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 or above systems
* Players with -3.0 or worse cannot enter 0.8 or above systems
* Players with -3.5 or worse cannot enter 0.7 or above systems
* Players with -4.0 or worse cannot enter 0.6 or above systems
* Players with -4.5 or worse cannot enter 0.5 or above systems
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effective