- Kill
- 564
- +0 negli ultimi 90 giorni
- Perdite
- 244
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 88%
- ISK distrutti
- 98.69B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 564
- Perdite
- 244
- Indice di pericolo
- 89%
- Colpi finali
- 219
- Punti
- 564
ISK
- Distrutti
- 98.69B
- Persi
- 13.30B
- Bilancio
- +85.39B
- Efficienza ISK
- 88%
Solo
- Kill in solo
- 102
- Percentuale solo
- 18%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 27
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti2.4M
Rapporto danni · 54%
Danni subiti2.1M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Explorer / survivor / collector of bad decisions.
Old enough to know better.
Still undocking anyway.
EXPLORATION
COSMIC SIGNATURES
Combat Site = scan probes
Wormhole = scan probes
Relic Site = relic analyzer / loot
Data Site = data analyzer / loot
Gas Site = gas harvesting
Sleeper Cache = advanced hacking / danger
Ghost Site = timed / danger
COSMIC ANOMALIES
Combat Anomaly = no probes needed
Ore / Ice / Gas = visible via Probe Scanner / Agency
RACIAL SENSOR TYPES
Amarr = RADAR
Caldari = GRAVIMETRIC
Gallente = MAGNETOMETRIC
Minmatar = LADAR
D-SCAN
Max range ≈ 14.3 AU
Use it. Spam it. Trust it.
1 AU ≈ 149,597,871 km
3 AU ≈ 448,793,612 km
7 AU ≈ 1,047,185,095 km
48 AU ≈ 7,180,697,794 km
STACKING PENALTIES
1st mod: 100.0%
2nd mod: 86.9%
3rd mod: 57.1%
4th mod: 28.3%
5th mod: 10.6%
6th mod: 3.0%
CORE FITTING / TANK SKILLS
Power Grid Management V - powergrid
CPU Management V - CPU
Capacitor Management V - capacitor amount
Capacitor Systems Operation V - capacitor recharge
Energy Grid Upgrades V - fitting for grid modules
Mechanics V - hull HP
Hull Upgrades V - armor HP / armor modules
Shield Management V - shield HP
Shield Operation V - shield recharge
Repair Systems IV/V - armor repair cycle time
Weapon Upgrades V - weapon CPU reduction
Advanced Weapon Upgrades IV/V - weapon powergrid reduction
Navigation V - speed foundation
Evasive Maneuvering V - agility
If you undock it, you consent to lose it.
If you are reading this in local, one of us is already late.
Old enough to know better.
Still undocking anyway.
EXPLORATION
COSMIC SIGNATURES
Combat Site = scan probes
Wormhole = scan probes
Relic Site = relic analyzer / loot
Data Site = data analyzer / loot
Gas Site = gas harvesting
Sleeper Cache = advanced hacking / danger
Ghost Site = timed / danger
COSMIC ANOMALIES
Combat Anomaly = no probes needed
Ore / Ice / Gas = visible via Probe Scanner / Agency
RACIAL SENSOR TYPES
Amarr = RADAR
Caldari = GRAVIMETRIC
Gallente = MAGNETOMETRIC
Minmatar = LADAR
D-SCAN
Max range ≈ 14.3 AU
Use it. Spam it. Trust it.
1 AU ≈ 149,597,871 km
3 AU ≈ 448,793,612 km
7 AU ≈ 1,047,185,095 km
48 AU ≈ 7,180,697,794 km
STACKING PENALTIES
1st mod: 100.0%
2nd mod: 86.9%
3rd mod: 57.1%
4th mod: 28.3%
5th mod: 10.6%
6th mod: 3.0%
CORE FITTING / TANK SKILLS
Power Grid Management V - powergrid
CPU Management V - CPU
Capacitor Management V - capacitor amount
Capacitor Systems Operation V - capacitor recharge
Energy Grid Upgrades V - fitting for grid modules
Mechanics V - hull HP
Hull Upgrades V - armor HP / armor modules
Shield Management V - shield HP
Shield Operation V - shield recharge
Repair Systems IV/V - armor repair cycle time
Weapon Upgrades V - weapon CPU reduction
Advanced Weapon Upgrades IV/V - weapon powergrid reduction
Navigation V - speed foundation
Evasive Maneuvering V - agility
If you undock it, you consent to lose it.
If you are reading this in local, one of us is already late.