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LTRichards

MinmatarVherokior
Killboard
Kill
564
+0 negli ultimi 90 giorni
Perdite
244
+0 negli ultimi 90 giorni
70%
Efficienza
Efficienza ISK 88%
ISK distrutti
98.69B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
564
Perdite
244
Indice di pericolo
89%
Colpi finali
219
Punti
564

ISK

Distrutti
98.69B
Persi
13.30B
Bilancio
+85.39B
Efficienza ISK
88%

Solo

Kill in solo
102
Percentuale solo
18%
Kill medie/giorno
—

Altro

Perdite contro NPC
27
Quota perdite NPC
11%
Attività
Inattivo
Danni inflitti2.4M
Rapporto danni · 54%
Danni subiti2.1M

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

Explorer / survivor / collector of bad decisions.
Old enough to know better.
Still undocking anyway.

EXPLORATION

COSMIC SIGNATURES
Combat Site = scan probes
Wormhole = scan probes
Relic Site = relic analyzer / loot
Data Site = data analyzer / loot
Gas Site = gas harvesting
Sleeper Cache = advanced hacking / danger
Ghost Site = timed / danger

COSMIC ANOMALIES
Combat Anomaly = no probes needed
Ore / Ice / Gas = visible via Probe Scanner / Agency

RACIAL SENSOR TYPES
Amarr = RADAR
Caldari = GRAVIMETRIC
Gallente = MAGNETOMETRIC
Minmatar = LADAR

D-SCAN
Max range ≈ 14.3 AU
Use it. Spam it. Trust it.

1 AU ≈ 149,597,871 km
3 AU ≈ 448,793,612 km
7 AU ≈ 1,047,185,095 km
48 AU ≈ 7,180,697,794 km

STACKING PENALTIES
1st mod: 100.0%
2nd mod: 86.9%
3rd mod: 57.1%
4th mod: 28.3%
5th mod: 10.6%
6th mod: 3.0%

CORE FITTING / TANK SKILLS
Power Grid Management V - powergrid
CPU Management V - CPU
Capacitor Management V - capacitor amount
Capacitor Systems Operation V - capacitor recharge
Energy Grid Upgrades V - fitting for grid modules
Mechanics V - hull HP
Hull Upgrades V - armor HP / armor modules
Shield Management V - shield HP
Shield Operation V - shield recharge
Repair Systems IV/V - armor repair cycle time
Weapon Upgrades V - weapon CPU reduction
Advanced Weapon Upgrades IV/V - weapon powergrid reduction
Navigation V - speed foundation
Evasive Maneuvering V - agility

If you undock it, you consent to lose it.
If you are reading this in local, one of us is already late.