- Kills
- 564
- +0 in the last 90 days
- Losses
- 244
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 88%
- ISK destroyed
- 98.69B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 564
- Losses
- 244
- Danger Ratio
- 89%
- Final Blows
- 219
- Points
- 564
ISK
- Destroyed
- 98.69B
- Lost
- 13.30B
- Balance
- +85.39B
- ISK Efficiency
- 88%
Solo
- Solo Kills
- 102
- Solo Ratio
- 18%
- Avg Kills/Day
- —
Other
- NPC Losses
- 27
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt2.4M
Damage Ratio · 54%
Damage Taken2.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Explorer / survivor / collector of bad decisions.
Old enough to know better.
Still undocking anyway.
EXPLORATION
COSMIC SIGNATURES
Combat Site = scan probes
Wormhole = scan probes
Relic Site = relic analyzer / loot
Data Site = data analyzer / loot
Gas Site = gas harvesting
Sleeper Cache = advanced hacking / danger
Ghost Site = timed / danger
COSMIC ANOMALIES
Combat Anomaly = no probes needed
Ore / Ice / Gas = visible via Probe Scanner / Agency
RACIAL SENSOR TYPES
Amarr = RADAR
Caldari = GRAVIMETRIC
Gallente = MAGNETOMETRIC
Minmatar = LADAR
D-SCAN
Max range ≈ 14.3 AU
Use it. Spam it. Trust it.
1 AU ≈ 149,597,871 km
3 AU ≈ 448,793,612 km
7 AU ≈ 1,047,185,095 km
48 AU ≈ 7,180,697,794 km
STACKING PENALTIES
1st mod: 100.0%
2nd mod: 86.9%
3rd mod: 57.1%
4th mod: 28.3%
5th mod: 10.6%
6th mod: 3.0%
CORE FITTING / TANK SKILLS
Power Grid Management V - powergrid
CPU Management V - CPU
Capacitor Management V - capacitor amount
Capacitor Systems Operation V - capacitor recharge
Energy Grid Upgrades V - fitting for grid modules
Mechanics V - hull HP
Hull Upgrades V - armor HP / armor modules
Shield Management V - shield HP
Shield Operation V - shield recharge
Repair Systems IV/V - armor repair cycle time
Weapon Upgrades V - weapon CPU reduction
Advanced Weapon Upgrades IV/V - weapon powergrid reduction
Navigation V - speed foundation
Evasive Maneuvering V - agility
If you undock it, you consent to lose it.
If you are reading this in local, one of us is already late.
Old enough to know better.
Still undocking anyway.
EXPLORATION
COSMIC SIGNATURES
Combat Site = scan probes
Wormhole = scan probes
Relic Site = relic analyzer / loot
Data Site = data analyzer / loot
Gas Site = gas harvesting
Sleeper Cache = advanced hacking / danger
Ghost Site = timed / danger
COSMIC ANOMALIES
Combat Anomaly = no probes needed
Ore / Ice / Gas = visible via Probe Scanner / Agency
RACIAL SENSOR TYPES
Amarr = RADAR
Caldari = GRAVIMETRIC
Gallente = MAGNETOMETRIC
Minmatar = LADAR
D-SCAN
Max range ≈ 14.3 AU
Use it. Spam it. Trust it.
1 AU ≈ 149,597,871 km
3 AU ≈ 448,793,612 km
7 AU ≈ 1,047,185,095 km
48 AU ≈ 7,180,697,794 km
STACKING PENALTIES
1st mod: 100.0%
2nd mod: 86.9%
3rd mod: 57.1%
4th mod: 28.3%
5th mod: 10.6%
6th mod: 3.0%
CORE FITTING / TANK SKILLS
Power Grid Management V - powergrid
CPU Management V - CPU
Capacitor Management V - capacitor amount
Capacitor Systems Operation V - capacitor recharge
Energy Grid Upgrades V - fitting for grid modules
Mechanics V - hull HP
Hull Upgrades V - armor HP / armor modules
Shield Management V - shield HP
Shield Operation V - shield recharge
Repair Systems IV/V - armor repair cycle time
Weapon Upgrades V - weapon CPU reduction
Advanced Weapon Upgrades IV/V - weapon powergrid reduction
Navigation V - speed foundation
Evasive Maneuvering V - agility
If you undock it, you consent to lose it.
If you are reading this in local, one of us is already late.