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LTRichards5.00
Pilot

LTRichards

MinmatarVherokior
Killboard
Kills
564
+0 in the last 90 days
Losses
244
+0 in the last 90 days
70%
Efficiency
ISK Efficiency 88%
ISK destroyed
98.69B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
564
Losses
244
Danger Ratio
89%
Final Blows
219
Points
564

ISK

Destroyed
98.69B
Lost
13.30B
Balance
+85.39B
ISK Efficiency
88%

Solo

Solo Kills
102
Solo Ratio
18%
Avg Kills/Day
—

Other

NPC Losses
27
NPC Loss Ratio
11%
Activity
Inactive
Damage Dealt2.4M
Damage Ratio · 54%
Damage Taken2.1M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Explorer / survivor / collector of bad decisions.
Old enough to know better.
Still undocking anyway.

EXPLORATION

COSMIC SIGNATURES
Combat Site = scan probes
Wormhole = scan probes
Relic Site = relic analyzer / loot
Data Site = data analyzer / loot
Gas Site = gas harvesting
Sleeper Cache = advanced hacking / danger
Ghost Site = timed / danger

COSMIC ANOMALIES
Combat Anomaly = no probes needed
Ore / Ice / Gas = visible via Probe Scanner / Agency

RACIAL SENSOR TYPES
Amarr = RADAR
Caldari = GRAVIMETRIC
Gallente = MAGNETOMETRIC
Minmatar = LADAR

D-SCAN
Max range ≈ 14.3 AU
Use it. Spam it. Trust it.

1 AU ≈ 149,597,871 km
3 AU ≈ 448,793,612 km
7 AU ≈ 1,047,185,095 km
48 AU ≈ 7,180,697,794 km

STACKING PENALTIES
1st mod: 100.0%
2nd mod: 86.9%
3rd mod: 57.1%
4th mod: 28.3%
5th mod: 10.6%
6th mod: 3.0%

CORE FITTING / TANK SKILLS
Power Grid Management V - powergrid
CPU Management V - CPU
Capacitor Management V - capacitor amount
Capacitor Systems Operation V - capacitor recharge
Energy Grid Upgrades V - fitting for grid modules
Mechanics V - hull HP
Hull Upgrades V - armor HP / armor modules
Shield Management V - shield HP
Shield Operation V - shield recharge
Repair Systems IV/V - armor repair cycle time
Weapon Upgrades V - weapon CPU reduction
Advanced Weapon Upgrades IV/V - weapon powergrid reduction
Navigation V - speed foundation
Evasive Maneuvering V - agility

If you undock it, you consent to lose it.
If you are reading this in local, one of us is already late.