- Kill
- 13
- +0 negli ultimi 90 giorni
- Perdite
- 9
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 82%
- ISK distrutti
- 2.70B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 13
- Perdite
- 9
- Indice di pericolo
- 100%
- Colpi finali
- 2
- Punti
- 13
ISK
- Distrutti
- 2.70B
- Persi
- 591.9M
- Bilancio
- +2.10B
- Efficienza ISK
- 82%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti14.7K
Rapporto danni · 9%
Danni subiti147.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Important basic skills you should train quick.
Skills that give more ship Resources:
Electronics - +5% CPU Done!!
Engineering - +5% Powergrid Done!!
Energy management - +5% Capacitor
Skills that give more ship Protection:
Shield management - +5% Shields
Hull upgrades - +5% Armor
Mechanic - +5% Structure
Upgrades:
Shield operation - -5% shield recharge time
Energy systems operation - -5% cap recharge time
Shield upgrades - -5% powergrid needed for shield mods
Energygrid upgrades - -5% CPU need for energygrid mods
Electronics upgrades - -5% CPU need for sensor mods
Weapon upgrades - -5% CPU need for all weapon kinds
Adv. weapon upgrades - -5% powergrid use for all weapons
all numbers per level
Skills that give more ship Resources:
Electronics - +5% CPU Done!!
Engineering - +5% Powergrid Done!!
Energy management - +5% Capacitor
Skills that give more ship Protection:
Shield management - +5% Shields
Hull upgrades - +5% Armor
Mechanic - +5% Structure
Upgrades:
Shield operation - -5% shield recharge time
Energy systems operation - -5% cap recharge time
Shield upgrades - -5% powergrid needed for shield mods
Energygrid upgrades - -5% CPU need for energygrid mods
Electronics upgrades - -5% CPU need for sensor mods
Weapon upgrades - -5% CPU need for all weapon kinds
Adv. weapon upgrades - -5% powergrid use for all weapons
all numbers per level