- Kills
- 13
- +0 in the last 90 days
- Losses
- 9
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 82%
- ISK destroyed
- 2.70B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 13
- Losses
- 9
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 13
ISK
- Destroyed
- 2.70B
- Lost
- 591.9M
- Balance
- +2.10B
- ISK Efficiency
- 82%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt14.7K
Damage Ratio · 9%
Damage Taken147.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Important basic skills you should train quick.
Skills that give more ship Resources:
Electronics - +5% CPU Done!!
Engineering - +5% Powergrid Done!!
Energy management - +5% Capacitor
Skills that give more ship Protection:
Shield management - +5% Shields
Hull upgrades - +5% Armor
Mechanic - +5% Structure
Upgrades:
Shield operation - -5% shield recharge time
Energy systems operation - -5% cap recharge time
Shield upgrades - -5% powergrid needed for shield mods
Energygrid upgrades - -5% CPU need for energygrid mods
Electronics upgrades - -5% CPU need for sensor mods
Weapon upgrades - -5% CPU need for all weapon kinds
Adv. weapon upgrades - -5% powergrid use for all weapons
all numbers per level
Skills that give more ship Resources:
Electronics - +5% CPU Done!!
Engineering - +5% Powergrid Done!!
Energy management - +5% Capacitor
Skills that give more ship Protection:
Shield management - +5% Shields
Hull upgrades - +5% Armor
Mechanic - +5% Structure
Upgrades:
Shield operation - -5% shield recharge time
Energy systems operation - -5% cap recharge time
Shield upgrades - -5% powergrid needed for shield mods
Energygrid upgrades - -5% CPU need for energygrid mods
Electronics upgrades - -5% CPU need for sensor mods
Weapon upgrades - -5% CPU need for all weapon kinds
Adv. weapon upgrades - -5% powergrid use for all weapons
all numbers per level