- Kill
- 11
- +0 negli ultimi 90 giorni
- Perdite
- 28
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 9%
- ISK distrutti
- 307.2M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 11
- Perdite
- 28
- Indice di pericolo
- 100%
- Colpi finali
- 6
- Punti
- 11
ISK
- Distrutti
- 307.2M
- Persi
- 3.05B
- Bilancio
- -2.74B
- Efficienza ISK
- 9%
Solo
- Kill in solo
- 3
- Percentuale solo
- 27%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti2.1M
Rapporto danni · 90%
Danni subiti226.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
You work your guts out and can barely keep a corporation with 20 members moving in the same direction, while there are corps that have thousands of members and seem to be able to print ISK and ships and can gather fleets big enough to lag out your connection when they move through your system.
The rules are few, and the strongest eat the weakest. People come in from other MMO's to play Eve with the expection that it's WOW in space. After a month or three they come to the realization that there are portions of the game they will never have access to, no matter how long they play and how much they grind, and that death can come for them at any time reguardless of how high they climb and how big of a ship they can field. Many never come to grips with it, so they start crying foul over just about everything.
The rules are few, and the strongest eat the weakest. People come in from other MMO's to play Eve with the expection that it's WOW in space. After a month or three they come to the realization that there are portions of the game they will never have access to, no matter how long they play and how much they grind, and that death can come for them at any time reguardless of how high they climb and how big of a ship they can field. Many never come to grips with it, so they start crying foul over just about everything.