- Kills
- 11
- +0 in the last 90 days
- Losses
- 28
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 9%
- ISK destroyed
- 307.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 11
- Losses
- 28
- Danger Ratio
- 100%
- Final Blows
- 6
- Points
- 11
ISK
- Destroyed
- 307.2M
- Lost
- 3.05B
- Balance
- -2.74B
- ISK Efficiency
- 9%
Solo
- Solo Kills
- 3
- Solo Ratio
- 27%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.1M
Damage Ratio · 90%
Damage Taken226.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
You work your guts out and can barely keep a corporation with 20 members moving in the same direction, while there are corps that have thousands of members and seem to be able to print ISK and ships and can gather fleets big enough to lag out your connection when they move through your system.
The rules are few, and the strongest eat the weakest. People come in from other MMO's to play Eve with the expection that it's WOW in space. After a month or three they come to the realization that there are portions of the game they will never have access to, no matter how long they play and how much they grind, and that death can come for them at any time reguardless of how high they climb and how big of a ship they can field. Many never come to grips with it, so they start crying foul over just about everything.
The rules are few, and the strongest eat the weakest. People come in from other MMO's to play Eve with the expection that it's WOW in space. After a month or three they come to the realization that there are portions of the game they will never have access to, no matter how long they play and how much they grind, and that death can come for them at any time reguardless of how high they climb and how big of a ship they can field. Many never come to grips with it, so they start crying foul over just about everything.