Pilota
Arkezar
AmarrAmarr
- Kill
- 949
- +96 negli ultimi 90 giorni
- Perdite
- 187
- +6 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 96%
- ISK distrutti
- 491.38B
- +55.41B negli ultimi 90 giorni
- Attività
- Alta
- 1,1 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 949
- Perdite
- 187
- Indice di pericolo
- 87%
- Colpi finali
- 256
- Punti
- 861
ISK
- Distrutti
- 491.38B
- Persi
- 18.60B
- Bilancio
- +472.78B
- Efficienza ISK
- 96%
Solo
- Kill in solo
- 118
- Percentuale solo
- 12%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 24
- Quota perdite NPC
- 13%
- Attività
- Alta
Danni inflitti30.1M
Rapporto danni · 96%
Danni subiti1.4M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Murphy's Laws of Combat
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous, it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous ones.
- Teamwork is essential, it gives them someone else to shoot at.
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous, it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous ones.
- Teamwork is essential, it gives them someone else to shoot at.