- Kill
- 19
- +0 negli ultimi 90 giorni
- Perdite
- 20
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 23%
- ISK distrutti
- 1.39B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 19
- Perdite
- 20
- Indice di pericolo
- 90%
- Colpi finali
- 3
- Punti
- 19
ISK
- Distrutti
- 1.39B
- Persi
- 4.75B
- Bilancio
- -3.36B
- Efficienza ISK
- 23%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 10%
- Attività
- Inattivo
Danni inflitti1.4M
Rapporto danni · 78%
Danni subiti385.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
[06:18:22] Brockren > prolonged exposure to cloaking fields has been proven to cause blindness, dementia, paranoia, cowardice and thankfully sterility.
Security Status
•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked in 0.6 systems
•Players with -4.5 or worse will be attacked in 0.5 systems
Unknown - Combat sites / WH Entrances
Gravimetric - Asteroid sites
Ladar - Gas Cloud sites
Magnetometric - Archaeology or Salvage sites
Radar - Hacking Sites
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
Security Status
•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked in 0.6 systems
•Players with -4.5 or worse will be attacked in 0.5 systems
Unknown - Combat sites / WH Entrances
Gravimetric - Asteroid sites
Ladar - Gas Cloud sites
Magnetometric - Archaeology or Salvage sites
Radar - Hacking Sites
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect