- Kills
- 19
- +0 in the last 90 days
- Losses
- 20
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 23%
- ISK destroyed
- 1.39B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 19
- Losses
- 20
- Danger Ratio
- 90%
- Final Blows
- 3
- Points
- 19
ISK
- Destroyed
- 1.39B
- Lost
- 4.75B
- Balance
- -3.36B
- ISK Efficiency
- 23%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt1.4M
Damage Ratio · 78%
Damage Taken385.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
[06:18:22] Brockren > prolonged exposure to cloaking fields has been proven to cause blindness, dementia, paranoia, cowardice and thankfully sterility.
Security Status
•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked in 0.6 systems
•Players with -4.5 or worse will be attacked in 0.5 systems
Unknown - Combat sites / WH Entrances
Gravimetric - Asteroid sites
Ladar - Gas Cloud sites
Magnetometric - Archaeology or Salvage sites
Radar - Hacking Sites
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
Security Status
•Players with -2.0 or worse will be attacked in 1.0 systems
•Players with -2.5 or worse will be attacked in 0.9 systems
•Players with -3.0 or worse will be attacked in 0.8 systems
•Players with -3.5 or worse will be attacked in 0.7 systems
•Players with -4.0 or worse will be attacked in 0.6 systems
•Players with -4.5 or worse will be attacked in 0.5 systems
Unknown - Combat sites / WH Entrances
Gravimetric - Asteroid sites
Ladar - Gas Cloud sites
Magnetometric - Archaeology or Salvage sites
Radar - Hacking Sites
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect