- Kill
- 278
- +0 negli ultimi 90 giorni
- Perdite
- 99
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 100%
- ISK distrutti
- 989.97B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 278
- Perdite
- 99
- Indice di pericolo
- 85%
- Colpi finali
- 11
- Punti
- 278
ISK
- Distrutti
- 989.97B
- Persi
- 3.92B
- Bilancio
- +986.05B
- Efficienza ISK
- 100%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 15
- Quota perdite NPC
- 15%
- Attività
- Inattivo
Danni inflitti288.6K
Rapporto danni · 37%
Danni subiti481.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Lessons Learned ...through non-insignifigant losses
~ Cloaking isn't a suggestion
~ Be aligned when hacking, not orbiting like an ass
~ Don't go big on a first date until you know they want to go on another one
~ Pay attention to the overview when playing hacksweeper
~ D-Scan is useful to tell you before you warp into a bubble
~ Don't poke around WH sites, uncloaked, in a toothless Heron "just for a sec"
~ Pay attention to intel before jumping
- If you're cloaked and need to keep it that way, don't warp to a distress call from fleetmates, even 100km out (especially when you get trapped in a bubble with them)
- Don't go AFK while mining moon goo... nobody will feel bad for you
- TiDi is a necessary evil but it stinks and I don't like it
- Home system is not "safe" to do anything without keeping your head on a swivel
- Check intel before supporting a WWW (it could be a 12 v 1)
- If you have a jump timer and you're in a toothless Covetor - don't try to freeburn there
- Drones from a Gila are still painful from 40km away in your stealth bomber
- If intel said it was clear 5 min ago, you still need to check it
- Dont get too close because you mis-fit and aren't in range
- Re-enable prop and anchor when your cap dies mid warp