- Kills
- 278
- +0 in the last 90 days
- Losses
- 99
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 989.97B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 278
- Losses
- 99
- Danger Ratio
- 85%
- Final Blows
- 11
- Points
- 278
ISK
- Destroyed
- 989.97B
- Lost
- 3.92B
- Balance
- +986.05B
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 15
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt288.6K
Damage Ratio · 37%
Damage Taken481.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Lessons Learned ...through non-insignifigant losses
~ Cloaking isn't a suggestion
~ Be aligned when hacking, not orbiting like an ass
~ Don't go big on a first date until you know they want to go on another one
~ Pay attention to the overview when playing hacksweeper
~ D-Scan is useful to tell you before you warp into a bubble
~ Don't poke around WH sites, uncloaked, in a toothless Heron "just for a sec"
~ Pay attention to intel before jumping
- If you're cloaked and need to keep it that way, don't warp to a distress call from fleetmates, even 100km out (especially when you get trapped in a bubble with them)
- Don't go AFK while mining moon goo... nobody will feel bad for you
- TiDi is a necessary evil but it stinks and I don't like it
- Home system is not "safe" to do anything without keeping your head on a swivel
- Check intel before supporting a WWW (it could be a 12 v 1)
- If you have a jump timer and you're in a toothless Covetor - don't try to freeburn there
- Drones from a Gila are still painful from 40km away in your stealth bomber
- If intel said it was clear 5 min ago, you still need to check it
- Dont get too close because you mis-fit and aren't in range
- Re-enable prop and anchor when your cap dies mid warp