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Kilu Sinkytowne0.50
Pilot

Kilu Sinkytowne

CaldariAchura
Killboard
Kills
278
+0 in the last 90 days
Losses
99
+0 in the last 90 days
74%
Efficiency
ISK Efficiency 100%
ISK destroyed
989.97B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
278
Losses
99
Danger Ratio
85%
Final Blows
11
Points
278

ISK

Destroyed
989.97B
Lost
3.92B
Balance
+986.05B
ISK Efficiency
100%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
15
NPC Loss Ratio
15%
Activity
Inactive
Damage Dealt288.6K
Damage Ratio · 37%
Damage Taken481.9K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


Lessons Learned
...through non-insignifigant losses
~ Cloaking isn't a suggestion
~ Be aligned when hacking, not orbiting like an ass
~ Don't go big on a first date until you know they want to go on another one
~ Pay attention to the overview when playing hacksweeper
~ D-Scan is useful to tell you before you
warp into a bubble
~ Don't poke around WH sites, uncloaked, in a toothless Heron "just for a sec"
~ Pay attention to intel before jumping
- If you're cloaked and need to keep it that way, don't warp to a distress call from fleetmates, even 100km out (especially when you get trapped in a bubble with them)
- Don't go AFK while mining moon goo... nobody will feel bad for you
- TiDi is a necessary evil but it stinks and I don't like it
- Home system is not "safe" to do anything without keeping your head on a swivel
- Check intel before supporting a WWW (it could be a 12 v 1)
- If you have a jump timer and you're in a toothless Covetor - don't try to freeburn there
- Drones from a Gila are still painful from 40km away in your stealth bomber
- If intel said it was clear 5 min ago, you still need to check it
- Dont get too close because you mis-fit and aren't in range
- Re-enable prop and anchor when your cap dies mid warp