- Kill
- 186
- +0 negli ultimi 90 giorni
- Perdite
- 51
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 92%
- ISK distrutti
- 35.69B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 186
- Perdite
- 51
- Indice di pericolo
- 88%
- Colpi finali
- 17
- Punti
- 186
ISK
- Distrutti
- 35.69B
- Persi
- 3.29B
- Bilancio
- +32.40B
- Efficienza ISK
- 92%
Solo
- Kill in solo
- 6
- Percentuale solo
- 3%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 12%
- Attività
- Inattivo
Danni inflitti141.2K
Rapporto danni · 20%
Danni subiti550.3K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
NOT KOS -> https://kos.cva-eve.org/?q=maarten+vaandel
Former member of APOC and still NRDS
**Hardeners to use**
Gurista/EoM: 0.75 kin / 0.25 therm
Angel: 0.7 exp/0.2 kin / 0.1 em
Sansha/Blood raider/Amarr empire: 0.5 em / 0.5 therm
Serpentis/Caldari state: 0.5 kin / 0.5 therm
Gallente federation: 0.5 kin / 0.4 therm / 0.1 em
Minmatar republic: 0.5 exp / 0.2 em / 0.2 kin / 0.1 therm
Mercenaries: 0.5 therm / 0.3 kin / 0.1 exp / 0.1 em
Rogue drones: 0.7 exp / 0.2 kin / 0.1 therm
**Damage types to use**
Angel: EM(shields) Explosive(Armor), or thermal all round
Amarr Navy: EM (shield) Explosive(Armor)
Mordus: EM (shield) Explosive(Armor)
Gurista: EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explosives (Kine/Therm)
Khanid: EM(shields) Explosive(Armor)
Zazzmatazz: EM(shield)/Explosive(Armor)
Rogue Pirate: EM(shield)/Explosive(Armor)
Odamian: EM(shield)/Explosive(Armor)
HHH: donderdag-zondag, NZ: zaterdag-maandag, ZZ: zondag-dinsdag
System effects:
Effect – Perimeter – Adjacent – Foothold
Miner cycle time bonus – 10% – 25% – 45%
Drone speed penalty – 20% – 35% – 50%
Drone damage penalty – 20% – 35% – 50%
Ship agility bonus – 10% – 25% – 45%
Ship hull HP penalty – 15% – 25% – 40%
Enemy types/Ships:
Binding – Sensor dampening
Liminal – Higher damage
Ghosting – Tracking/guidance disruption
Harrowing – Target painting
Renewing – Stronger remote repairers
Tangling – Stasis webifying
Anchoring – Warp scrambling
Starving – Energy neutralizing
Zorya’s – Energy Neutralization, Warp Scrambling
Damavik – Frigate
Nergal – Assault Frigate
Kikimora – Destroyer
Draugur – Command Destroyer
Vedmak – Cruiser
Rodiva – Logistics Cruiser (T1)
Zarmazd – Logistics Cruiser (T2)
Ikitursa – Heavy Assault Cruiser
Drekavac – Battlecruiser
Leshak – Battleship
Former member of APOC and still NRDS
**Hardeners to use**
Gurista/EoM: 0.75 kin / 0.25 therm
Angel: 0.7 exp/0.2 kin / 0.1 em
Sansha/Blood raider/Amarr empire: 0.5 em / 0.5 therm
Serpentis/Caldari state: 0.5 kin / 0.5 therm
Gallente federation: 0.5 kin / 0.4 therm / 0.1 em
Minmatar republic: 0.5 exp / 0.2 em / 0.2 kin / 0.1 therm
Mercenaries: 0.5 therm / 0.3 kin / 0.1 exp / 0.1 em
Rogue drones: 0.7 exp / 0.2 kin / 0.1 therm
**Damage types to use**
Angel: EM(shields) Explosive(Armor), or thermal all round
Amarr Navy: EM (shield) Explosive(Armor)
Mordus: EM (shield) Explosive(Armor)
Gurista: EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explosives (Kine/Therm)
Khanid: EM(shields) Explosive(Armor)
Zazzmatazz: EM(shield)/Explosive(Armor)
Rogue Pirate: EM(shield)/Explosive(Armor)
Odamian: EM(shield)/Explosive(Armor)
HHH: donderdag-zondag, NZ: zaterdag-maandag, ZZ: zondag-dinsdag
System effects:
Effect – Perimeter – Adjacent – Foothold
Miner cycle time bonus – 10% – 25% – 45%
Drone speed penalty – 20% – 35% – 50%
Drone damage penalty – 20% – 35% – 50%
Ship agility bonus – 10% – 25% – 45%
Ship hull HP penalty – 15% – 25% – 40%
Enemy types/Ships:
Binding – Sensor dampening
Liminal – Higher damage
Ghosting – Tracking/guidance disruption
Harrowing – Target painting
Renewing – Stronger remote repairers
Tangling – Stasis webifying
Anchoring – Warp scrambling
Starving – Energy neutralizing
Zorya’s – Energy Neutralization, Warp Scrambling
Damavik – Frigate
Nergal – Assault Frigate
Kikimora – Destroyer
Draugur – Command Destroyer
Vedmak – Cruiser
Rodiva – Logistics Cruiser (T1)
Zarmazd – Logistics Cruiser (T2)
Ikitursa – Heavy Assault Cruiser
Drekavac – Battlecruiser
Leshak – Battleship