- Kills
- 186
- +0 in the last 90 days
- Losses
- 51
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 92%
- ISK destroyed
- 35.69B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 186
- Losses
- 51
- Danger Ratio
- 88%
- Final Blows
- 17
- Points
- 186
ISK
- Destroyed
- 35.69B
- Lost
- 3.29B
- Balance
- +32.40B
- ISK Efficiency
- 92%
Solo
- Solo Kills
- 6
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 12%
- Activity
- Inactive
Damage Dealt141.2K
Damage Ratio · 20%
Damage Taken550.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
NOT KOS -> https://kos.cva-eve.org/?q=maarten+vaandel
Former member of APOC and still NRDS
**Hardeners to use**
Gurista/EoM: 0.75 kin / 0.25 therm
Angel: 0.7 exp/0.2 kin / 0.1 em
Sansha/Blood raider/Amarr empire: 0.5 em / 0.5 therm
Serpentis/Caldari state: 0.5 kin / 0.5 therm
Gallente federation: 0.5 kin / 0.4 therm / 0.1 em
Minmatar republic: 0.5 exp / 0.2 em / 0.2 kin / 0.1 therm
Mercenaries: 0.5 therm / 0.3 kin / 0.1 exp / 0.1 em
Rogue drones: 0.7 exp / 0.2 kin / 0.1 therm
**Damage types to use**
Angel: EM(shields) Explosive(Armor), or thermal all round
Amarr Navy: EM (shield) Explosive(Armor)
Mordus: EM (shield) Explosive(Armor)
Gurista: EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explosives (Kine/Therm)
Khanid: EM(shields) Explosive(Armor)
Zazzmatazz: EM(shield)/Explosive(Armor)
Rogue Pirate: EM(shield)/Explosive(Armor)
Odamian: EM(shield)/Explosive(Armor)
HHH: donderdag-zondag, NZ: zaterdag-maandag, ZZ: zondag-dinsdag
System effects:
Effect – Perimeter – Adjacent – Foothold
Miner cycle time bonus – 10% – 25% – 45%
Drone speed penalty – 20% – 35% – 50%
Drone damage penalty – 20% – 35% – 50%
Ship agility bonus – 10% – 25% – 45%
Ship hull HP penalty – 15% – 25% – 40%
Enemy types/Ships:
Binding – Sensor dampening
Liminal – Higher damage
Ghosting – Tracking/guidance disruption
Harrowing – Target painting
Renewing – Stronger remote repairers
Tangling – Stasis webifying
Anchoring – Warp scrambling
Starving – Energy neutralizing
Zorya’s – Energy Neutralization, Warp Scrambling
Damavik – Frigate
Nergal – Assault Frigate
Kikimora – Destroyer
Draugur – Command Destroyer
Vedmak – Cruiser
Rodiva – Logistics Cruiser (T1)
Zarmazd – Logistics Cruiser (T2)
Ikitursa – Heavy Assault Cruiser
Drekavac – Battlecruiser
Leshak – Battleship
Former member of APOC and still NRDS
**Hardeners to use**
Gurista/EoM: 0.75 kin / 0.25 therm
Angel: 0.7 exp/0.2 kin / 0.1 em
Sansha/Blood raider/Amarr empire: 0.5 em / 0.5 therm
Serpentis/Caldari state: 0.5 kin / 0.5 therm
Gallente federation: 0.5 kin / 0.4 therm / 0.1 em
Minmatar republic: 0.5 exp / 0.2 em / 0.2 kin / 0.1 therm
Mercenaries: 0.5 therm / 0.3 kin / 0.1 exp / 0.1 em
Rogue drones: 0.7 exp / 0.2 kin / 0.1 therm
**Damage types to use**
Angel: EM(shields) Explosive(Armor), or thermal all round
Amarr Navy: EM (shield) Explosive(Armor)
Mordus: EM (shield) Explosive(Armor)
Gurista: EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explosives (Kine/Therm)
Khanid: EM(shields) Explosive(Armor)
Zazzmatazz: EM(shield)/Explosive(Armor)
Rogue Pirate: EM(shield)/Explosive(Armor)
Odamian: EM(shield)/Explosive(Armor)
HHH: donderdag-zondag, NZ: zaterdag-maandag, ZZ: zondag-dinsdag
System effects:
Effect – Perimeter – Adjacent – Foothold
Miner cycle time bonus – 10% – 25% – 45%
Drone speed penalty – 20% – 35% – 50%
Drone damage penalty – 20% – 35% – 50%
Ship agility bonus – 10% – 25% – 45%
Ship hull HP penalty – 15% – 25% – 40%
Enemy types/Ships:
Binding – Sensor dampening
Liminal – Higher damage
Ghosting – Tracking/guidance disruption
Harrowing – Target painting
Renewing – Stronger remote repairers
Tangling – Stasis webifying
Anchoring – Warp scrambling
Starving – Energy neutralizing
Zorya’s – Energy Neutralization, Warp Scrambling
Damavik – Frigate
Nergal – Assault Frigate
Kikimora – Destroyer
Draugur – Command Destroyer
Vedmak – Cruiser
Rodiva – Logistics Cruiser (T1)
Zarmazd – Logistics Cruiser (T2)
Ikitursa – Heavy Assault Cruiser
Drekavac – Battlecruiser
Leshak – Battleship