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Obvious Decoy-1.70
Pilota

Obvious Decoy

AmarrKhanid
Killboard
Kill
27
+0 negli ultimi 90 giorni
Perdite
16
+0 negli ultimi 90 giorni
63%
Efficienza
Efficienza ISK 68%
ISK distrutti
3.78B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
27
Perdite
16
Indice di pericolo
100%
Colpi finali
2
Punti
27

ISK

Distrutti
3.78B
Persi
1.75B
Bilancio
+2.03B
Efficienza ISK
68%

Solo

Kill in solo
1
Percentuale solo
4%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti25.3K
Rapporto danni · 15%
Danni subiti141.1K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

The art is for me to feed pieces to you and make you believe you took those pieces, because your smarter and i'm dumber. Every game and con, there is always an opponent and always a victim. The more control the victim thinks he has, the less control he actually has, gradually, he'll hang himself the opponent just helps him along.

The Formula has infinite depth in its efficency and application.
Rule 1 : You can only get smarter by playing a smarter opponent.

Rule 2 : The more sophisticated the game - the more sophisticated the opponent. If the opponent is very good, he will place his victim inside an environment he can control.
The bigger the trick and older the trick - the easier it is to pull. Based on two principles : They think it can't be that old, or they think it can't be that big for so many people to have fallen for it.

Rule 3 : You will always find a good opponent in the very last place you would ever look.