- Kill
- 27
- +0 negli ultimi 90 giorni
- Perdite
- 16
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 68%
- ISK distrutti
- 3.78B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 27
- Perdite
- 16
- Indice di pericolo
- 100%
- Colpi finali
- 2
- Punti
- 27
ISK
- Distrutti
- 3.78B
- Persi
- 1.75B
- Bilancio
- +2.03B
- Efficienza ISK
- 68%
Solo
- Kill in solo
- 1
- Percentuale solo
- 4%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti25.3K
Rapporto danni · 15%
Danni subiti141.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
The art is for me to feed pieces to you and make you believe you took those pieces, because your smarter and i'm dumber. Every game and con, there is always an opponent and always a victim. The more control the victim thinks he has, the less control he actually has, gradually, he'll hang himself the opponent just helps him along.
The Formula has infinite depth in its efficency and application.
Rule 1 : You can only get smarter by playing a smarter opponent.
Rule 2 : The more sophisticated the game - the more sophisticated the opponent. If the opponent is very good, he will place his victim inside an environment he can control.
The bigger the trick and older the trick - the easier it is to pull. Based on two principles : They think it can't be that old, or they think it can't be that big for so many people to have fallen for it.
Rule 3 : You will always find a good opponent in the very last place you would ever look.
The Formula has infinite depth in its efficency and application.
Rule 1 : You can only get smarter by playing a smarter opponent.
Rule 2 : The more sophisticated the game - the more sophisticated the opponent. If the opponent is very good, he will place his victim inside an environment he can control.
The bigger the trick and older the trick - the easier it is to pull. Based on two principles : They think it can't be that old, or they think it can't be that big for so many people to have fallen for it.
Rule 3 : You will always find a good opponent in the very last place you would ever look.