- Kills
- 27
- +0 in the last 90 days
- Losses
- 16
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 68%
- ISK destroyed
- 3.78B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 27
- Losses
- 16
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 27
ISK
- Destroyed
- 3.78B
- Lost
- 1.75B
- Balance
- +2.03B
- ISK Efficiency
- 68%
Solo
- Solo Kills
- 1
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt25.3K
Damage Ratio · 15%
Damage Taken141.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
The art is for me to feed pieces to you and make you believe you took those pieces, because your smarter and i'm dumber. Every game and con, there is always an opponent and always a victim. The more control the victim thinks he has, the less control he actually has, gradually, he'll hang himself the opponent just helps him along.
The Formula has infinite depth in its efficency and application.
Rule 1 : You can only get smarter by playing a smarter opponent.
Rule 2 : The more sophisticated the game - the more sophisticated the opponent. If the opponent is very good, he will place his victim inside an environment he can control.
The bigger the trick and older the trick - the easier it is to pull. Based on two principles : They think it can't be that old, or they think it can't be that big for so many people to have fallen for it.
Rule 3 : You will always find a good opponent in the very last place you would ever look.
The Formula has infinite depth in its efficency and application.
Rule 1 : You can only get smarter by playing a smarter opponent.
Rule 2 : The more sophisticated the game - the more sophisticated the opponent. If the opponent is very good, he will place his victim inside an environment he can control.
The bigger the trick and older the trick - the easier it is to pull. Based on two principles : They think it can't be that old, or they think it can't be that big for so many people to have fallen for it.
Rule 3 : You will always find a good opponent in the very last place you would ever look.