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Obvious Decoy-1.70
Pilot

Obvious Decoy

AmarrKhanid
Killboard
Kills
27
+0 in the last 90 days
Losses
16
+0 in the last 90 days
63%
Efficiency
ISK Efficiency 68%
ISK destroyed
3.78B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
27
Losses
16
Danger Ratio
100%
Final Blows
2
Points
27

ISK

Destroyed
3.78B
Lost
1.75B
Balance
+2.03B
ISK Efficiency
68%

Solo

Solo Kills
1
Solo Ratio
4%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt25.3K
Damage Ratio · 15%
Damage Taken141.1K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

The art is for me to feed pieces to you and make you believe you took those pieces, because your smarter and i'm dumber. Every game and con, there is always an opponent and always a victim. The more control the victim thinks he has, the less control he actually has, gradually, he'll hang himself the opponent just helps him along.

The Formula has infinite depth in its efficency and application.
Rule 1 : You can only get smarter by playing a smarter opponent.

Rule 2 : The more sophisticated the game - the more sophisticated the opponent. If the opponent is very good, he will place his victim inside an environment he can control.
The bigger the trick and older the trick - the easier it is to pull. Based on two principles : They think it can't be that old, or they think it can't be that big for so many people to have fallen for it.

Rule 3 : You will always find a good opponent in the very last place you would ever look.