- Kill
- 4
- +0 negli ultimi 90 giorni
- Perdite
- 8
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 74%
- ISK distrutti
- 252.7M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 4
- Perdite
- 8
- Indice di pericolo
- 25%
- Colpi finali
- 1
- Punti
- 4
ISK
- Distrutti
- 252.7M
- Persi
- 88.0M
- Bilancio
- +164.6M
- Efficienza ISK
- 74%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 75%
- Attività
- Inattivo
Danni inflitti2.3M
Rapporto danni · 97%
Danni subiti76.6K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
“Programmers are in a race with the Universe to create bigger and better idiot-proof programs, while the Universe is trying to create bigger and better idiots. So far the Universe is winning.”
(Rich Cook)
“There are two ways to write error-free programs; only the third one works.”
(Alan J. Perlis)
“To err is human, but to really foul things up you need a computer.”
(Paul Ehrlich)
“The first 90% of the code accounts for the first 10% of the development time. The remaining 10% of the code accounts for the other 90% of the development time.”
(Tom Cargill)
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
(Rich Cook)
“There are two ways to write error-free programs; only the third one works.”
(Alan J. Perlis)
“To err is human, but to really foul things up you need a computer.”
(Paul Ehrlich)
“The first 90% of the code accounts for the first 10% of the development time. The remaining 10% of the code accounts for the other 90% of the development time.”
(Tom Cargill)
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."