- Kills
- 4
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 74%
- ISK destroyed
- 252.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4
- Losses
- 8
- Danger Ratio
- 25%
- Final Blows
- 1
- Points
- 4
ISK
- Destroyed
- 252.7M
- Lost
- 88.0M
- Balance
- +164.6M
- ISK Efficiency
- 74%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 75%
- Activity
- Inactive
Damage Dealt2.3M
Damage Ratio · 97%
Damage Taken76.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
“Programmers are in a race with the Universe to create bigger and better idiot-proof programs, while the Universe is trying to create bigger and better idiots. So far the Universe is winning.”
(Rich Cook)
“There are two ways to write error-free programs; only the third one works.”
(Alan J. Perlis)
“To err is human, but to really foul things up you need a computer.”
(Paul Ehrlich)
“The first 90% of the code accounts for the first 10% of the development time. The remaining 10% of the code accounts for the other 90% of the development time.”
(Tom Cargill)
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."
(Rich Cook)
“There are two ways to write error-free programs; only the third one works.”
(Alan J. Perlis)
“To err is human, but to really foul things up you need a computer.”
(Paul Ehrlich)
“The first 90% of the code accounts for the first 10% of the development time. The remaining 10% of the code accounts for the other 90% of the development time.”
(Tom Cargill)
"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."