- Kill
- 284
- +0 negli ultimi 90 giorni
- Perdite
- 99
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 85%
- ISK distrutti
- 8.86B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 284
- Perdite
- 99
- Indice di pericolo
- 100%
- Colpi finali
- 40
- Punti
- 284
ISK
- Distrutti
- 8.86B
- Persi
- 1.55B
- Bilancio
- +7.30B
- Efficienza ISK
- 85%
Solo
- Kill in solo
- 6
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti215.6K
Rapporto danni · 34%
Danni subiti426.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Murphy's war law
•Anything you do can get you killed, including nothing.
•Make it too tough for the enemy to get in, and you won't be able to get out.
•If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
•Professional pilots are predictable; Eve is full of dangerous amateurs.
•Corp Intelligence is a contradiction.
•If it's stupid but it works, it isn't stupid.
•The important things are always simple; the simple are always hard.
•One enemy ship is never enough, but two is entirely too many.
•Whenever you have plenty of ammo, you never miss. Whenever low on ammo, you couldn't hit the broad side of an Orca.
•The complexity of a ship is inversely proportional to the IQ of the ship's operator.
•Anything you do can get you killed, including nothing.
•Make it too tough for the enemy to get in, and you won't be able to get out.
•If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
•Professional pilots are predictable; Eve is full of dangerous amateurs.
•Corp Intelligence is a contradiction.
•If it's stupid but it works, it isn't stupid.
•The important things are always simple; the simple are always hard.
•One enemy ship is never enough, but two is entirely too many.
•Whenever you have plenty of ammo, you never miss. Whenever low on ammo, you couldn't hit the broad side of an Orca.
•The complexity of a ship is inversely proportional to the IQ of the ship's operator.