- Kills
- 284
- +0 in the last 90 days
- Losses
- 99
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 85%
- ISK destroyed
- 8.86B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 284
- Losses
- 99
- Danger Ratio
- 100%
- Final Blows
- 40
- Points
- 284
ISK
- Destroyed
- 8.86B
- Lost
- 1.55B
- Balance
- +7.30B
- ISK Efficiency
- 85%
Solo
- Solo Kills
- 6
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt215.6K
Damage Ratio · 34%
Damage Taken426.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Murphy's war law
•Anything you do can get you killed, including nothing.
•Make it too tough for the enemy to get in, and you won't be able to get out.
•If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
•Professional pilots are predictable; Eve is full of dangerous amateurs.
•Corp Intelligence is a contradiction.
•If it's stupid but it works, it isn't stupid.
•The important things are always simple; the simple are always hard.
•One enemy ship is never enough, but two is entirely too many.
•Whenever you have plenty of ammo, you never miss. Whenever low on ammo, you couldn't hit the broad side of an Orca.
•The complexity of a ship is inversely proportional to the IQ of the ship's operator.
•Anything you do can get you killed, including nothing.
•Make it too tough for the enemy to get in, and you won't be able to get out.
•If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
•Professional pilots are predictable; Eve is full of dangerous amateurs.
•Corp Intelligence is a contradiction.
•If it's stupid but it works, it isn't stupid.
•The important things are always simple; the simple are always hard.
•One enemy ship is never enough, but two is entirely too many.
•Whenever you have plenty of ammo, you never miss. Whenever low on ammo, you couldn't hit the broad side of an Orca.
•The complexity of a ship is inversely proportional to the IQ of the ship's operator.