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Deherri Redet3.90
Pilota

Deherri Redet

GallenteIntaki
Killboard
Kill
5
+0 negli ultimi 90 giorni
Perdite
44
+0 negli ultimi 90 giorni
10%
Efficienza
Efficienza ISK 1%
ISK distrutti
58.8M
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
5
Perdite
44
Indice di pericolo
100%
Colpi finali
2
Punti
5

ISK

Distrutti
58.8M
Persi
10.32B
Bilancio
-10.27B
Efficienza ISK
1%

Solo

Kill in solo
1
Percentuale solo
20%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti7.4M
Rapporto danni · 95%
Danni subiti407.0K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

Murphy's Laws of Interstellar Combat

If it's stupid, but it works, it isn't stupid.
If your attack is going really well, it's an ambush
No plan survives contact with the enemy
The diversion you are ignoring is the main attack
The enemy invariably attacks on two occassions: When are you ready, and when you are not
A retreating enemy is just falling back and regrouping
The easy route is always warp bubbled
Teamwork is essential; it gives the enemy other people to shoot at
Never draw fire, it irritates everyone around you
If the enemy is within range, so are you.
Anything you do can get you podded, including nothing.
Make it too tough for the enemy to get in, and you will not be able to get out.
The cavalry doesn't always come to the rescue.
The one item you need is always in short supply
The enemy never watches, until you make a mistake
Combat experience is something you don't get until after you need it.
There is always a way, and it usually doesn't work