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Deherri Redet3.90
Pilot

Deherri Redet

GallenteIntaki
Killboard
Kills
5
+0 in the last 90 days
Losses
44
+0 in the last 90 days
10%
Efficiency
ISK Efficiency 1%
ISK destroyed
58.8M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
5
Losses
44
Danger Ratio
100%
Final Blows
2
Points
5

ISK

Destroyed
58.8M
Lost
10.32B
Balance
-10.27B
ISK Efficiency
1%

Solo

Solo Kills
1
Solo Ratio
20%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt7.4M
Damage Ratio · 95%
Damage Taken407.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Murphy's Laws of Interstellar Combat

If it's stupid, but it works, it isn't stupid.
If your attack is going really well, it's an ambush
No plan survives contact with the enemy
The diversion you are ignoring is the main attack
The enemy invariably attacks on two occassions: When are you ready, and when you are not
A retreating enemy is just falling back and regrouping
The easy route is always warp bubbled
Teamwork is essential; it gives the enemy other people to shoot at
Never draw fire, it irritates everyone around you
If the enemy is within range, so are you.
Anything you do can get you podded, including nothing.
Make it too tough for the enemy to get in, and you will not be able to get out.
The cavalry doesn't always come to the rescue.
The one item you need is always in short supply
The enemy never watches, until you make a mistake
Combat experience is something you don't get until after you need it.
There is always a way, and it usually doesn't work