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Tomae Onikiriyaku5.00
Pilota

Tomae Onikiriyaku

GallenteJin-Mei
Killboard
Kill
70
+0 negli ultimi 90 giorni
Perdite
20
+0 negli ultimi 90 giorni
78%
Efficienza
Efficienza ISK 54%
ISK distrutti
3.15B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
70
Perdite
20
Indice di pericolo
85%
Colpi finali
28
Punti
70

ISK

Distrutti
3.15B
Persi
2.63B
Bilancio
+519.5M
Efficienza ISK
54%

Solo

Kill in solo
6
Percentuale solo
9%
Kill medie/giorno
—

Altro

Perdite contro NPC
3
Quota perdite NPC
15%
Attività
Inattivo
Danni inflitti1.2M
Rapporto danni · 86%
Danni subiti198.9K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

Stacking Effectiveness:
1st mod: = 100,00% effectiveness
2nd mod: = 86,91% effectiveness
3rd mod: = 57,06% effectiveness
4th mod: = 28,30% effectiveness
5th mod: = 10,60% effectiveness


*** Short survival guide for New Players ***

***********in 0.4 or less**************


1. Do not check local at any time.

2. Space is yours, you do not need to know the area you will live.

3. Never use safe spots and do not ever align, its a lie that you warp faster.

4. Any neutral in local is a possible friend.

5. Warp stabs are waste of slots, fit anythin else.

6. If u shoot some1, and somehow u miss him, just logout, relax your mind for 15 mins, then come back and finish the job.

7. Always check d-scan before jumping through a gate to check if the other side is clear.

8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you.

*** copy this guide to your Bio to prevent moderate
Pirates presence in EVE.

Damage type to protect against:
Guristas - Kinetic & Thermal - Caldari
Serpentis - Kinetic & Thermal - Gallente
Mordus - Kinetic & Thermal - Caldari
Blood - EM & Thermal - Amarr
Sansha - EM & Thermal - Amarr
Angel - Explosive, Kinetic - Mimnetar
Mercenary - Kinetic, Explosive
Rogue Drones - EM, Thermal & Explosive

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal/kinetic
Mordus - Thermal & Kinetic
Blood - em/thermal
Sansha - em/Thermal
Angel - Explosive/kinetic
Mercenary - explosive/kinetic
Rogue Drones - EM/thermal


*** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic

Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)