- Kill
- 70
- +0 negli ultimi 90 giorni
- Perdite
- 20
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 54%
- ISK distrutti
- 3.15B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 70
- Perdite
- 20
- Indice di pericolo
- 85%
- Colpi finali
- 28
- Punti
- 70
ISK
- Distrutti
- 3.15B
- Persi
- 2.63B
- Bilancio
- +519.5M
- Efficienza ISK
- 54%
Solo
- Kill in solo
- 6
- Percentuale solo
- 9%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 15%
- Attività
- Inattivo
Danni inflitti1.2M
Rapporto danni · 86%
Danni subiti198.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Stacking Effectiveness:
1st mod: = 100,00% effectiveness
2nd mod: = 86,91% effectiveness
3rd mod: = 57,06% effectiveness
4th mod: = 28,30% effectiveness
5th mod: = 10,60% effectiveness
*** Short survival guide for New Players ***
***********in 0.4 or less**************
1. Do not check local at any time.
2. Space is yours, you do not need to know the area you will live.
3. Never use safe spots and do not ever align, its a lie that you warp faster.
4. Any neutral in local is a possible friend.
5. Warp stabs are waste of slots, fit anythin else.
6. If u shoot some1, and somehow u miss him, just logout, relax your mind for 15 mins, then come back and finish the job.
7. Always check d-scan before jumping through a gate to check if the other side is clear.
8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you.
*** copy this guide to your Bio to prevent moderate
Pirates presence in EVE.
Damage type to protect against:
Guristas - Kinetic & Thermal - Caldari
Serpentis - Kinetic & Thermal - Gallente
Mordus - Kinetic & Thermal - Caldari
Blood - EM & Thermal - Amarr
Sansha - EM & Thermal - Amarr
Angel - Explosive, Kinetic - Mimnetar
Mercenary - Kinetic, Explosive
Rogue Drones - EM, Thermal & Explosive
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal/kinetic
Mordus - Thermal & Kinetic
Blood - em/thermal
Sansha - em/Thermal
Angel - Explosive/kinetic
Mercenary - explosive/kinetic
Rogue Drones - EM/thermal
*** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic
Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)
1st mod: = 100,00% effectiveness
2nd mod: = 86,91% effectiveness
3rd mod: = 57,06% effectiveness
4th mod: = 28,30% effectiveness
5th mod: = 10,60% effectiveness
*** Short survival guide for New Players ***
***********in 0.4 or less**************
1. Do not check local at any time.
2. Space is yours, you do not need to know the area you will live.
3. Never use safe spots and do not ever align, its a lie that you warp faster.
4. Any neutral in local is a possible friend.
5. Warp stabs are waste of slots, fit anythin else.
6. If u shoot some1, and somehow u miss him, just logout, relax your mind for 15 mins, then come back and finish the job.
7. Always check d-scan before jumping through a gate to check if the other side is clear.
8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you.
*** copy this guide to your Bio to prevent moderate
Pirates presence in EVE.
Damage type to protect against:
Guristas - Kinetic & Thermal - Caldari
Serpentis - Kinetic & Thermal - Gallente
Mordus - Kinetic & Thermal - Caldari
Blood - EM & Thermal - Amarr
Sansha - EM & Thermal - Amarr
Angel - Explosive, Kinetic - Mimnetar
Mercenary - Kinetic, Explosive
Rogue Drones - EM, Thermal & Explosive
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal/kinetic
Mordus - Thermal & Kinetic
Blood - em/thermal
Sansha - em/Thermal
Angel - Explosive/kinetic
Mercenary - explosive/kinetic
Rogue Drones - EM/thermal
*** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic
Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)