- Kills
- 70
- +0 in the last 90 days
- Losses
- 20
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 54%
- ISK destroyed
- 3.15B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 70
- Losses
- 20
- Danger Ratio
- 85%
- Final Blows
- 28
- Points
- 70
ISK
- Destroyed
- 3.15B
- Lost
- 2.63B
- Balance
- +519.5M
- ISK Efficiency
- 54%
Solo
- Solo Kills
- 6
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt1.2M
Damage Ratio · 86%
Damage Taken198.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Stacking Effectiveness:
1st mod: = 100,00% effectiveness
2nd mod: = 86,91% effectiveness
3rd mod: = 57,06% effectiveness
4th mod: = 28,30% effectiveness
5th mod: = 10,60% effectiveness
*** Short survival guide for New Players ***
***********in 0.4 or less**************
1. Do not check local at any time.
2. Space is yours, you do not need to know the area you will live.
3. Never use safe spots and do not ever align, its a lie that you warp faster.
4. Any neutral in local is a possible friend.
5. Warp stabs are waste of slots, fit anythin else.
6. If u shoot some1, and somehow u miss him, just logout, relax your mind for 15 mins, then come back and finish the job.
7. Always check d-scan before jumping through a gate to check if the other side is clear.
8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you.
*** copy this guide to your Bio to prevent moderate
Pirates presence in EVE.
Damage type to protect against:
Guristas - Kinetic & Thermal - Caldari
Serpentis - Kinetic & Thermal - Gallente
Mordus - Kinetic & Thermal - Caldari
Blood - EM & Thermal - Amarr
Sansha - EM & Thermal - Amarr
Angel - Explosive, Kinetic - Mimnetar
Mercenary - Kinetic, Explosive
Rogue Drones - EM, Thermal & Explosive
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal/kinetic
Mordus - Thermal & Kinetic
Blood - em/thermal
Sansha - em/Thermal
Angel - Explosive/kinetic
Mercenary - explosive/kinetic
Rogue Drones - EM/thermal
*** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic
Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)
1st mod: = 100,00% effectiveness
2nd mod: = 86,91% effectiveness
3rd mod: = 57,06% effectiveness
4th mod: = 28,30% effectiveness
5th mod: = 10,60% effectiveness
*** Short survival guide for New Players ***
***********in 0.4 or less**************
1. Do not check local at any time.
2. Space is yours, you do not need to know the area you will live.
3. Never use safe spots and do not ever align, its a lie that you warp faster.
4. Any neutral in local is a possible friend.
5. Warp stabs are waste of slots, fit anythin else.
6. If u shoot some1, and somehow u miss him, just logout, relax your mind for 15 mins, then come back and finish the job.
7. Always check d-scan before jumping through a gate to check if the other side is clear.
8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you.
*** copy this guide to your Bio to prevent moderate
Pirates presence in EVE.
Damage type to protect against:
Guristas - Kinetic & Thermal - Caldari
Serpentis - Kinetic & Thermal - Gallente
Mordus - Kinetic & Thermal - Caldari
Blood - EM & Thermal - Amarr
Sansha - EM & Thermal - Amarr
Angel - Explosive, Kinetic - Mimnetar
Mercenary - Kinetic, Explosive
Rogue Drones - EM, Thermal & Explosive
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal/kinetic
Mordus - Thermal & Kinetic
Blood - em/thermal
Sansha - em/Thermal
Angel - Explosive/kinetic
Mercenary - explosive/kinetic
Rogue Drones - EM/thermal
*** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic
Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)