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Tomae Onikiriyaku5.00
Pilot

Tomae Onikiriyaku

GallenteJin-Mei
Killboard
Kills
70
+0 in the last 90 days
Losses
20
+0 in the last 90 days
78%
Efficiency
ISK Efficiency 54%
ISK destroyed
3.15B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
70
Losses
20
Danger Ratio
85%
Final Blows
28
Points
70

ISK

Destroyed
3.15B
Lost
2.63B
Balance
+519.5M
ISK Efficiency
54%

Solo

Solo Kills
6
Solo Ratio
9%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
15%
Activity
Inactive
Damage Dealt1.2M
Damage Ratio · 86%
Damage Taken198.9K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Stacking Effectiveness:
1st mod: = 100,00% effectiveness
2nd mod: = 86,91% effectiveness
3rd mod: = 57,06% effectiveness
4th mod: = 28,30% effectiveness
5th mod: = 10,60% effectiveness


*** Short survival guide for New Players ***

***********in 0.4 or less**************


1. Do not check local at any time.

2. Space is yours, you do not need to know the area you will live.

3. Never use safe spots and do not ever align, its a lie that you warp faster.

4. Any neutral in local is a possible friend.

5. Warp stabs are waste of slots, fit anythin else.

6. If u shoot some1, and somehow u miss him, just logout, relax your mind for 15 mins, then come back and finish the job.

7. Always check d-scan before jumping through a gate to check if the other side is clear.

8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you.

*** copy this guide to your Bio to prevent moderate
Pirates presence in EVE.

Damage type to protect against:
Guristas - Kinetic & Thermal - Caldari
Serpentis - Kinetic & Thermal - Gallente
Mordus - Kinetic & Thermal - Caldari
Blood - EM & Thermal - Amarr
Sansha - EM & Thermal - Amarr
Angel - Explosive, Kinetic - Mimnetar
Mercenary - Kinetic, Explosive
Rogue Drones - EM, Thermal & Explosive

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal/kinetic
Mordus - Thermal & Kinetic
Blood - em/thermal
Sansha - em/Thermal
Angel - Explosive/kinetic
Mercenary - explosive/kinetic
Rogue Drones - EM/thermal


*** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic

Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)