- Kill
- 75
- +0 negli ultimi 90 giorni
- Perdite
- 119
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 77%
- ISK distrutti
- 4.59B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 75
- Perdite
- 119
- Indice di pericolo
- 98%
- Colpi finali
- 12
- Punti
- 75
ISK
- Distrutti
- 4.59B
- Persi
- 1.40B
- Bilancio
- +3.19B
- Efficienza ISK
- 77%
Solo
- Kill in solo
- 5
- Percentuale solo
- 7%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 2%
- Attività
- Inattivo
Danni inflitti118.3K
Rapporto danni · 23%
Danni subiti393.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Raised in the backwater systems to freighter jockey parents, Kayse spent more of his childhood in space than planetside. As the war against the Empire swung into higher gear, better payment was offered for the risker routes by Republic Fleet. On such a route, his father's freighter was caught and destroyed in an Amarrian scorched earth campaign.
Furious, Kayse applied to RMS earned his pod. He specializes in small hull combat, so as not to waste any more of his kinsmen as crew upon his ships in his near suicidal runs at the Amarr capsuleers.
Kayse applies his Sebiestian curiosity to his pursuits, being far less focused in his warfare against the Empire. If he can win a fight be mining for the war effort he will. If it takes the lose of his ship to succeed in some tactial goal, so be it. Or if he can put a 200mm round through an engine fairing at 17km, all the better.
Furious, Kayse applied to RMS earned his pod. He specializes in small hull combat, so as not to waste any more of his kinsmen as crew upon his ships in his near suicidal runs at the Amarr capsuleers.
Kayse applies his Sebiestian curiosity to his pursuits, being far less focused in his warfare against the Empire. If he can win a fight be mining for the war effort he will. If it takes the lose of his ship to succeed in some tactial goal, so be it. Or if he can put a 200mm round through an engine fairing at 17km, all the better.