- Kills
- 75
- +0 in the last 90 days
- Losses
- 119
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 77%
- ISK destroyed
- 4.59B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 75
- Losses
- 119
- Danger Ratio
- 98%
- Final Blows
- 12
- Points
- 75
ISK
- Destroyed
- 4.59B
- Lost
- 1.40B
- Balance
- +3.19B
- ISK Efficiency
- 77%
Solo
- Solo Kills
- 5
- Solo Ratio
- 7%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt118.3K
Damage Ratio · 23%
Damage Taken393.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Raised in the backwater systems to freighter jockey parents, Kayse spent more of his childhood in space than planetside. As the war against the Empire swung into higher gear, better payment was offered for the risker routes by Republic Fleet. On such a route, his father's freighter was caught and destroyed in an Amarrian scorched earth campaign.
Furious, Kayse applied to RMS earned his pod. He specializes in small hull combat, so as not to waste any more of his kinsmen as crew upon his ships in his near suicidal runs at the Amarr capsuleers.
Kayse applies his Sebiestian curiosity to his pursuits, being far less focused in his warfare against the Empire. If he can win a fight be mining for the war effort he will. If it takes the lose of his ship to succeed in some tactial goal, so be it. Or if he can put a 200mm round through an engine fairing at 17km, all the better.
Furious, Kayse applied to RMS earned his pod. He specializes in small hull combat, so as not to waste any more of his kinsmen as crew upon his ships in his near suicidal runs at the Amarr capsuleers.
Kayse applies his Sebiestian curiosity to his pursuits, being far less focused in his warfare against the Empire. If he can win a fight be mining for the war effort he will. If it takes the lose of his ship to succeed in some tactial goal, so be it. Or if he can put a 200mm round through an engine fairing at 17km, all the better.